this post was submitted on 28 Dec 2024
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Been on the market for many years.
https://3dconnexion.com/us/product/spacemouse-wireless/
https://mattjones.tech/using-3dconnexion-spacemouse-with-linux/
I might be missing something, but it seems to have only one rotational axis.
If that is the case, then a Joystick as a part of a HOTAS would be much superior.
Using modifiers for axis changing makes sense when using CAD software, but not much when doing space combat. My aim is Elite: Dangerous.
I've used them, they have all 6DoF. No modifiers. The fancy ones have macro buttons too. https://www.youtube.com/watch?v=ZqTRJ7oTKII&t=0
Oh! It's one of those low-movement force actuated thingies!
As a HiDPI user, this seems to fit very well to my needs and would be much better than having stuff travel for a few centimeters to register thrust.
Since you have used it, could you tell me the lifetime of these things? Can I expect them to keep working for at least a decade as long as I don't abuse them?
Now the more I look at it, the more I want to make the device in the post.
Any idea as to where I might be able to get such a sensor which I may be able to use as a component?
It would be nice to be able to make a mouse with some buttons around it, as opposed to buttons on the side, as is in the 3DConnexion.
I have experience using the ThinkPad's nipple and this is like that thingy, with 4 more DoF.
No offense but your post is kinda half baked. It's not really clear what you are imagining this to be. Position sensing is a wide field. It really depends on the rest of the design. You could use rotary or linear encoders. I saw some diy video that used a magnetometer...
Personally if I wanted to reinvent the wheel for a space flight sim type controller is do something like mount a joystick to what would essentially be a delta robot are with series elastic actuators. Alternatively mount an interface on a Stewart platform, again using series elastic actuators. This approach would be fun but real use you would run into the gorilla arm syndrome problem.
/$0.02
Your reply is helping me shape my ideas better.
If I were to use other objects as reference, it would be a 3DConnexion Space Mouse, shaped more like a handle to be held horizontally, and having extra buttons and a scroll wheel, right on the handle instead of around it.
The reason I went into making a frame was because I doubted being able to make something having a low movement actuator with those many axes and yes, I started looking into having linear actuators for the thrust controls. But if there is already a product as the Space mouse, then most of the engineering has already been done and all we need to do is, change the packaging parameters a bit, provided the 6 DoF actuator is available as a component. Also, the user won't have as much arm fatigue in this case.