this post was submitted on 23 Dec 2024
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I got close to a perfect pacman clear twice. Can't remember the exact number of either run, but one was a little over the 3mil mark. I got excited and fucked it up.
The other was maybe 100k below that.
Both were high enough that nobody even got close.
I was absurdly good at pacman. Pretty damn good at centipede, though I wasn't obsessed with it the same way, so I don't remember any scores at all.
What's the secret to succeeding at Pacman levels? The ghosts always find me by like the fifth level.
Back in the day it was combination of being young and paying attention to the basic patterns of the ghosts, then keeping a count of dots eaten so you could know when fruit was going to appear.
Each ghost has a set behavior in each phase of a board, plus a different way of picking where to go. The red ghost is always trying to get to where you are, but pinky is trying to get ahead of you. I can't remember all of it any more, it's been over thirty years.
Back then, it was all a bunch of kids spamming quarters and figuring things out as best we could. I wasn't the one to figure out the patterns, I was just good at using them. And my hand/eye coordination was fast. So I could see the ghosts and where they were going, then adjust my movement before it would be a problem.
Staying ahead of the "ai" of the ghosts was the only real way to get past around lvl 50. Before that, you could usually just clear a quarter of the screen while avoiding them reactively. After that, if you weren't able to visually track all 4, and have a sense of where they were going to be, you'd eventually crap out, or lose fruit, which means a lower score.
There's articles out there now that give details I had no idea were part of it back in the arcade days though.
TIL Pacman is just a disguised game of American football/rugby.
Yeah, there's a ton of similarity in the concept
The ghost movement is not random. They go in memorizable patterns. So it is possible to simply rote memorize the solution to all 256 levels or something.
I mean I kind of got the gist that it's a set pattern, but when I play, I feel like the movements are specifically designed to be inescapable past a certain point.