this post was submitted on 17 Dec 2024
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From the original interview:
So it's either single player or three humans.
That's so weird. Why not give an option for two? What if a lot of players only know one other player? What's the reasoning for "one, or three players"?
Just their artistic vision and game design philosophy, which I can both respect and go WTF at the same time. Like with their steadfast refusal to provide the option to turn off invasions.
Turning off invasions while still playing coop you mean? Cause offline mode turns off invasions (duh). I guess invasions are part of the thrill in their mind and after a random coop sunbro and I were invaded by a phantom while super low health and outta potions way into a dungeon in Dark Souls and managed to survive by hiding away together with no voicecomms, it‘s hard for me to disagree with them lol
Because From. That's the kings of nonsensical stuff like that.
I don't know what it is with Japanese devs and arbitrary multiplayer decisions. The way Capcom handles Monster Hunter's multiplayer continues to baffle me.
From a PC gaming perspective, it feels like Western developers decided to just give players multiple options to play together all the way back in the 1990's. This sort of thing always feels badly regressive to me.
I can already hear Fromsoft fans say “it’s for lore reasons”, “it’s Miyazaki’s vision”, “git gud”, etc.