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It's hard to say since it's like comparing apples to oranges when comparing different genres.
Lmao Skyrim ๐
First time playing Skyrim was magic maaan
Solid game but GOAT, idk. Its a walking simulator with some RPG elements.
I mean, it's not even the best Elder Scrolls game
I'm a sucker for Morrowind and I'll always be. Because I'm old and boring, but also because I just love the weird quirks of an epic game that doesn't take itself too serious. Skyrim is a calf.
Strong disagree with Gungeon. It's hard skill capped, pickups mostly offer very limited benefits, and there's very little in the way of permanent upgrades. Normally, in a roguelike, subsequent runs get easier because of your unlocks, and getting a good drop really helps. I didn't really feel that in Gungeon. No matter what, it's still extremely difficult. There's very little progression other than "git gud", and at this point it's just a shooter.
I bashed my head on the first biome until I managed to unlock starting from the second biome, until I realized doing that would just leave you too weak to deal with the second biome, as if you didn't find anything useful at all in the first section.
It might be a good top-down shooter, but as someone who loves roguelikes but isn't the biggest fan of shooters, I really wouldn't say it's doing a great job as a roguelike.
Yeah it's very skill based but unlocking guns really helps out by helping with the RNG and unlocking characters also like the health tent. Finding the bonus levels is also really good since it'll get you more supplies while making the run longer.
For sure it's not for everyone but this thread is a lot about opinions anyway so I'm leaving this one as mine since I love the feeling of overcoming seemingly impossible challenges with skill like Dark Souls, Hollow Knight and Celeste.
I did experience the same feelings as you did and I so many times I thought "This is bullshit" but I put faith in my brain to figure it out and there was a small but noticeable difference in every 1h session. More health, more chance of beating bosses without getting hit and such. In the end I beat the high dragun which made everything worth it and somehow it's still fun and challenging to play. That's why I put it as my pick as the GOAT.
The hallmark of roguelikes is procedural generation, permanent death and no overarching progression, like the titular game Rogue. Roguelites (I know, one letter difference who cares) have overarching progression lines that make the game easier as you play it. Extreme difficulty as part of the roguelike formula is expected, since runs where you don't become very powerful very quickly happen, and the games are often balanced against some of the better possible runs.
Gungeon is punishing, but I regret to inform you you are FAR from too weak to finish floor 2 with the default kit of any character. Bashing your head against a challenge is fine as long as you're learning something every time you don't make it through, gungeon is simply a game where getting hit at all is really bad.
All that said, gungeon isn't the highest quality roguelike or roguelite. That's probably SLASH'EM (roguelike) or Elona (Roguelike(?)), and Hades (roguelite) or Windblown (roguelite, still in development). I won't even recommend roguelikes without graphics because the average age in this thread seems mighty low.
You know your JRPG's.