Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try [email protected] or [email protected]
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
Well, I think there are multiple potential candidates depending on how you define greatness. I think these few are certainly the most influential:
This post right here, officer.
If we absolutely have to pick just one, I think Doom is probably the most important of the bunch.
There is no doom without Wolfenstein...
And there is no Wolfenstein 3D without Catacomb Abyss.
Most games iterated on a previous entry. But without the stepping stone of Doom, it is unlikely that Wolfenstein alone would have catapulted the FPS genre as far as it's gone nearly as quickly.
It's funny how the games that shaped our personal childhood shaped that belief... Holy shit the first catacomb game was a shitty gauntlet game. Cool history buddy down the rabbit hole.
I'll still play doom from time to time - so it's not history for me (similar status to pacman , tetris a few other old games)
I haven't played cat abyss or wolfenstein since, well, since about 1993.
I dont play quake or duke nukem3d either.
What you are telling me is you still talk to you mom from time to time but you haven't seen you grandma since 93 and never talk to you aunt. I haven't talked to you mom since that night... Oh shit how old are you again?
John Carmack's lighting and raytracing code is what catapulted the FPS genre forward; without Doom/id there is no Quake engine and with no Quake engine (or the iterations thereof) you're missing the core component of 90% of shooters for the next decade.
Someone else could have built it eventually, but Carmack just laying down this crisp and functional framework and licensing it out to everyone to use in their own games was a huge step in comparison to what would have otherwise been a hundred isolated game devs trying to implement good lighting engines on their own.
Final Fantasy VII was my first RPG. It had a good (but sometimes difficult to follow) story, lots of quirky characters, Full Motion Video sequences, and a musical score that nears perfection. Hearing those songs today doesn't just remind me of the game, it brings me back to all the emotional moments in the story where I felt like I was actually there, feeling what those characters felt and being there fighting along beside them.
A lot of how I feel about that game may be related to the fact that I was a teenager when I experienced it, but the lasting impression of that experience is why I think it is one of the greatest games of all time.
Copy this entire comment but replace "Final Fantasy VII" with "Morrowind" and you have my story.
I never played any Final Fantasy game until I was an adult and a couple years ago I picked up FFVII to finally play it, and three extended breaks and one full restart later and I'm barely halfway through the main story by my rough estimate the last time I played it - which was probably about a year ago. I just can't get hooked into it for some reason that I couldn't tell you. I played and enjoyed FFX (twice!) and I like the newer ones, but new final fantasy is essentially Devil May Cry now so I don't really count those as the same. But I think what it is is I've just been spoiled by newer games and old school FFVII is just too crunchy for me now. Which is weird to say because see above about Morrowind, which I do still play up to the modern day, but it again makes sense because I grew up playing that one.
As someone who knows and loves the original, do you have opinions on the remake? I played a brief bit of it once at a friend's place and I liked it, it doesn't seem very turn based anymore but I like that I suppose. It felt good to play. I didn't have a reference for it story wise to the original at the time, I hadn't played it yet. I hear it doesn't contain the whole story.
As someone who liked FF7 a lot as a kid,and a bunch of other FF games, I really like remake.
I think 1 thing you have to know going in, is it isn't FF7 just in a new engine with updated combat, and I think remake is a bit of a bad name for it.
Reimagining might be better.
You are correct that it isn't the whole game, but it takes Midgard and makes a handful of setup hours from the first game, a good 40 hours of compelling story and world building(with some side stuff as well). It is very clearly a different story with changes that are interesting, but could very easily go off the rails if it isn't properly managed.
It also has some incredible improvements to certain characters and even to areas of Midgard expanding on what was a very small part of the original games.
Combat is very good at mixing turn based actions(skills and spells and items), with action based combos. Dodging is a bit of a bait and is more positioning because you don't get i-frames to actually dodge, blocking is important but doesn't feel great(I heard it is improved in rebirth). The ability to switch characters and how unique they all feel is really enjoyable to me as well.
I am eagerly looking forward to Rebirth on PC cause I ain't buying a PS5.
Remake in my opinion is significantly better than 16 which I think is pretty mid, and I would recommend it as long as you don't expect a 1 to 1 of the original.
7 always felt dated and ugly for me, even back then, 8 was the real deal.
FFVII Remake and Rebirth I think are really good games overall. The [nearly] completely different combat system from the original is fresh and engaging.
The story starts to deviate from the original near the end of Remake, and continues into Rebirth. I also think this is a welcome change (as long as it doesn't stray too far from the original). But for everyone who never made it through the original, I imagine it can feel slow, confusing, and lacking, so I would actually encourage those players (unless you really hate spoilers) to watch a story synopsis youtube video of the original Final Fantasy VII. It will help.
Oh, and for the most part the new games still nail the music. Love love love it.
Brilliant rundown. No notes. 👏
Steam came out a while before hl2, but agree with everything else you said