Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
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So in your mind the subsidiary has no autonomy? The publisher says "bloat" and the subsidiary says "how much"?
Want to explain how Fallen Order didn't become a bloated mess? Star Wars is one the most popular franchises in the world and it's EA we're talking about. If it's all on the publisher Fallen Order should've been a mess the same way Battlefront 2 was a mess.
Systemic problems don't vanish when one case goes well. Even Respawn had predictable troubles in their very next game. The kind that happen all the dang time, when the publisher literally owns your company, and can fire anyone in charge who doesn't run things the way they expect. If you don't say "how much?" you better keep your resume current.
The reward for bucking the trend and making something exceptional is being squeezed to make another and another and another. Sent to the Jedi mines.
Their budget is controlled from above. Their deadlines are controlled from above. They can negotiate, but it's a negotiation with their hands clasped and their knees on the floor. And as soon as they fumble the demanded product, for any reason, everybody might get fired.
I've had this argument too many times to care anymore. My point is that if there's an actual issue with budgeting the developers/publishers can focus the product and cut the bloat. We've now reached that point where there are actual problems with budgeting and an industry vet more or less said the same thing I've been saying, which is that AAA is trying to do too many things and they'd do better if they focused what they're doing.
You're not arguing what I've said. You're arguing over who to blame and if your want to put the blame solely on the publishers do that, I don't care who you blame.
'I don't care, I'm not arguing' is a bizarre lead-in to the same argument.
An actual example of not-arguing was my first reply to you: it was a yes-and that pointed to why "AAA" games keep ballooning. You then immediately blamed "leadership." You acknowledged the power dynamic, where those leaders kinda have to do whatever publishers want, or else there's no money, and then... blamed them anyway. Like the only options are zero autonomy versus entirely their fault.
Not, I dunno, systemic pressure that makes this shit keep happening, even when developers and industry vets plainly know it's bad for them. Almost like it's not what they'd choose... but it's not their choice.