this post was submitted on 04 Oct 2024
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I've had this argument too many times to care anymore. My point is that if there's an actual issue with budgeting the developers/publishers can focus the product and cut the bloat. We've now reached that point where there are actual problems with budgeting and an industry vet more or less said the same thing I've been saying, which is that AAA is trying to do too many things and they'd do better if they focused what they're doing.
You're not arguing what I've said. You're arguing over who to blame and if your want to put the blame solely on the publishers do that, I don't care who you blame.
'I don't care, I'm not arguing' is a bizarre lead-in to the same argument.
An actual example of not-arguing was my first reply to you: it was a yes-and that pointed to why "AAA" games keep ballooning. You then immediately blamed "leadership." You acknowledged the power dynamic, where those leaders kinda have to do whatever publishers want, or else there's no money, and then... blamed them anyway. Like the only options are zero autonomy versus entirely their fault.
Not, I dunno, systemic pressure that makes this shit keep happening, even when developers and industry vets plainly know it's bad for them. Almost like it's not what they'd choose... but it's not their choice.