this post was submitted on 24 Sep 2024
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[–] [email protected] 81 points 2 months ago* (last edited 2 months ago) (23 children)

I'm a fan of the yellow paint or otherwise highlighting of things I can do things to/with over having everything look the same and being required to click everywhere, all the time in order to know what I can, and cannot, interact with.

Playing the original Hitman vs the newest Hitman is such a drastic change not just because of the graphics, but because of little design elements like that. Makes it way easier to plan what you're gonna do when you know for sure what you can work with.

It also means you're less likely to miss something in a place you've been in and having to come back.

[–] Gullible 52 points 2 months ago (11 children)

Anyone against highlighting interactables and enemies wasn’t around for games in the 80s-90s. Fucking, why were interactable items and fixtures so common and so goddamn bland?

[–] pkmkdz 5 points 2 months ago

Most early 3d and sort of ps2 era games didn't have leisure to put too much extra elements into environment, most of what you saw was interactable, so highlighting wasn't all that needed. Sure there were games badly designed and unintuitive, but it's still weird to me how highlighting became a norm / necessity.

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