this post was submitted on 05 Sep 2024
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The NES actually did have a 7-bit PCM audio channel, there wasn't really any "tricking" beyond finding the storage capacity to hold a sample of useful size.
Okay, more I'm legitimately interested. All this time I'd assumed that the voice was a clever manipulation of the chiptune tech to make it sound like a human being. But it was actually just a dramatically compressed audio clip? That might be even more impressive.
Some technical details then, if you're interested!
https://www.nesdev.org/wiki/APU#DMC_($4010%E2%80%93$4013)
The most important point for getting "higher" quality audio from it is probably this:
Which is why you generally only heard it on title screens. Usage in games was much rarer, and usually much shorter samples.