this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 28 points 4 weeks ago (1 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

[–] [email protected] 8 points 4 weeks ago (2 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

Which one did that?

[–] [email protected] 11 points 4 weeks ago* (last edited 4 weeks ago) (3 children)

I believe the very first one had skill points that unlocked an extended ending and game art.

[–] [email protected] 5 points 4 weeks ago

This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.

[–] [email protected] 1 points 4 weeks ago

Actually introduced in Ripto's Rage. The Reignited version backported them to the first game, though.

[–] [email protected] 0 points 4 weeks ago

Not the first one on the PSX, that's for sure. Also, getting some extra stuff for 100% a game wasn't new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that

[–] [email protected] 6 points 4 weeks ago (1 children)

Mortal Kombat for the Genesis did that though. Every once and a while on good hit, little dude would pop into the corner and call out, "Toasty!!"

Really makes you feel like you achieved something great

[–] [email protected] 4 points 4 weeks ago (1 children)

Just a heads up that I think you replied to the wrong comment in the chain

[–] [email protected] 1 points 4 weeks ago

Some like heads up but I far prefer butts up