this post was submitted on 02 Aug 2024
71 points (83.8% liked)
Not The Onion
12405 readers
1604 users here now
Welcome
We're not The Onion! Not affiliated with them in any way! Not operated by them in any way! All the news here is real!
The Rules
Posts must be:
- Links to news stories from...
- ...credible sources, with...
- ...their original headlines, that...
- ...would make people who see the headline think, “That has got to be a story from The Onion, America’s Finest News Source.”
Comments must abide by the server rules for Lemmy.world and generally abstain from trollish, bigoted, or otherwise disruptive behavior that makes this community less fun for everyone.
And that’s basically it!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's kinda how the Souls games have always done difficulty. The games themselves are simple, it's just a 3d Punch Out with stamina.
And then difficulty is added through the obtuse design. Like the lack of pause button.
I've never had a problem with the lack of a pause button. A lot of other things could be a lot better before that. Elden Ring is my favorite game but it's ok to criticize the bad UX, terrible m+k controls, one or more bosses cheating at the game (see Malenia's stagger), bad multiplayer mechanics, etc. I will say though that there is no reason for there not to be a pause button. You can already pause by opening a certain menu tooltip so it's clearly possible.
Being able to pause the game is one of the reasons Sekiro is the best Souls-esque game that From has made.
Just FYI: Elden Ring can be paused. But it's obtuse to do so; you have to open the "explanation" menu while offline.