this post was submitted on 22 Jun 2024
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From Software's PC ports are always pretty poor, but I feel like they don't get enough flak for it because it's a From Software game. Does the game still not run with an unlocked frame rate?
Then there always seems to be so much talk about the apparent difficulty of the game that talking about the actual game sometimes falls short. The difficulty of these games is mostly down to observing and learning attack patterns and reacting to them accordingly. It would also be rather trivial for the developers to add a difficulty setting to make the game more accessible or on the other hand make it harder for players that want more of a challenge (I'm aware that there are certain builds that make the game easier and new game + makes it harder in some ways).
The fact that many players always defend the games supposed difficulty often doesn't allow good discussion about actual balancing (which is different to "difficulty").
I'm a huge Dark Souls and Elden Ring fan, but there's no excusing Fromsoft's code quality. Under no circumstances should someone be able to execute invalid code on someone else's machine. I'm a software dev myself and the sheer ingenuity of effects 'hackers' can implement is astounding to me. Co-op is also just terrible, IMO. Unreliable, buggy, and kind of unrewarding that you have to do everything once for every participant. Performance has never been all that good, but it's almost expected for console ports nowadays, which I wish was not the case.
They did update the requirements on pc. I've had to take my game down from high to high with motion blur off and lower quality water and shadows. I hope they make improvements.
I am one of those people who prefers that the game only has one difficulty. My friend and I both played Phantom Liberty, and unfortunately he didn't enjoy it as much as I did because at higher difficulty he struggled too much with combat in a way he didn't find fun. I could argue my point for a while but I doubt I'd achieve anything.
I can see your point on balancing. A great deal of mobs (not even bosses) in the dlc early game can poise or recover from a heavy blow too fast (not talking about damage). It's almost like they're tuned for greatswords and greataxes. That's fine for me, I didn't mind the respec, but other people do.
As for the difficulty in the DLC, it is more difficult, but IMO not as bad as it's made out to be. Early (for me) in the day yesterday I heard people were fighting Messmer, and some have even beaten the final boss. Fucking how? You could only have done that if you did a boss rush and no exploration. People did not play the game and did not have the skills to play the way they were trying.
Whatever levels you have in the base game, they are nearly irrelevant until you get to about your 5th blessing. People need to run around and find those upgrades. I wonder if people even know that some random mobs drop them.
Why would you care if the game had more choices in terms of difficulty? It's a single player game, you could still choose the difficulty level the game it at right now, and others could play at an easier or harder difficulty if they so chose.
For (dominantly) single player games, let players enjoy the game however they want.
As I said I don't think I'd achieve anything by arguing my point. Imo single difficulty is or should be part of the genre. It's totally ok for others to also just not play it at all.
That it doesn't have an unlocked frame rate should be unacceptable tbh. High refresh rate monitors are common and cheap these days.
I always thought the reason they did this was because they tie a bunch of random mechanics to frame rate in soulsborne games, and increasing it beyond set limits causes unintended behavior
Yeah, but then fix your game/engine.
I want to say that's true, but I'm pretty sure armored core 6 uses the same or similar engine and ac6 can go up to 120fps. Course I'm not their devs, but like cmon I've had the good stuff now I can't go back.