this post was submitted on 18 Jun 2024
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[–] [email protected] 43 points 4 months ago (5 children)

It's just a shame that the official mod tools are so neutered in the name of Wizards being able to protect their brand. No custom asset support, no map editor, no cutscene editor, no new NPCs or dialog, etc.

Basically, you are limited to making new gear (but limited to gear models that already exist), tweaking spell effects, and custom dice skins apparently.

[–] [email protected] 30 points 4 months ago (1 children)

I have a sneaking suspicion modders will find ways to expand that repertoire.

[–] [email protected] 17 points 4 months ago

One can hope, but some features like a level editor may be too much to bet on.

At the very least, the official mod tools don't seem like they'll be adding anything that modders haven't already figured out how to do themselves, so we're no worse off than we were.

[–] [email protected] 18 points 4 months ago

Fuck WotC. I hope to support Larian on their next project, but I only bought BG3 begrudgingly on the basis of how much I dislike wizards.

[–] [email protected] 14 points 4 months ago

Yeah, it's a bit of a let-down when you compare what's on offer here with a previous Larian title like Divinity 2. That game lets you make full on campaigns.

[–] [email protected] 13 points 4 months ago

What the hell. That's dumb af

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (1 children)

yeah go use the witcher 3 toolset instead, they actually released all their tools and even made new plugins for blender support

[–] [email protected] 1 points 4 months ago

Use Larian’s previous game’s tools

Or Metro Exodus’s tools