this post was submitted on 18 Jul 2023
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[–] [email protected] 11 points 1 year ago (3 children)

So, 17k loose "if" statements defining if some single sentences will pop up during the ending scene.

  • if player has killed love interest -> And the love interest remained dead
  • if player has killed love interest AND ressurrected -> And the love interest died, but got better
  • if player has NOT killed love interest -> And the love interest never died, just as their love

etc etc

[–] [email protected] 1 points 1 year ago

Nobody said that. It is a nonsense number.

[–] [email protected] 1 points 1 year ago

You don't even need that many 'if' statements. If you're stringing together a sequence of cause and effect binary decisions (as so many RPGs are wont to do), then you only need 14 of them to get over 16,000 possible combinations!

[–] [email protected] 1 points 1 year ago

17000? Try 14. 2^14 is 16384.