this post was submitted on 03 Jun 2024
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Why? It was just a PC on the inside with a slimmed down Windows 2000 variant as the OS. Storage concerns aside, it was probably a very straightforward port, just rip out the Steam bindings, and it probably ran pretty immediately.
Right, architecturally it was probably pretty simple. But the minimum system requirements for HL:2 versus the Xbox's hardware is pretty stark:
Half-Life 2 minimum requirements for PC:
Xbox System Specs:
Edit: Definitely meaning the original Xbox and not the 360. Was one of the last games I bought for the original and still have it :)
As a point of comparison, 360 has 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.
Makes you wonder what corners they cut to get it functional.
https://youtu.be/c66hfqw4SKc
So playable frame rate was the main corner cut.
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The 00s Doom reboot shares a similar story, but for the 360!
Noooo, it was not that simple. Search MVG hl2 port on YouTube and watch and see why the port is actually very impressive
That's not at all how porting a game works.
No, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that's a large portion of the work.
You have zero idea what goes on when porting a game, do you? It's ok, not everyone does. Understanding you can learn is a good thing.
Watch this before replying, here:
https://m.youtube.com/watch?v=c66hfqw4SKc&pp=ygUHTVZHIGhsMg%3D%3D
Half life predates steam
Yes, but HL2 does not.
This is about half life on the dreamcast, not hl2.
This comment chain is actually about HL2.