this post was submitted on 20 Apr 2024
18 points (100.0% liked)
DnD Homebrew
614 readers
1 users here now
A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.
/c/DnD Network Communities
- Dungeons and Dragons
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Rules (Subject to Change)
- Be a Decent Human Being
- No non-DnD content (any DnD system is fine)
- Credit all content that you did not create (art, etc.)
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
Posting Homebrew
- If possible, provide a screenshot with your post
- Provide a link to a PDF, Homebrewery, etc.
- Specify in the text whether you're looking for feedback and what kind
- If you ask for feedback, be prepared for criticism. Your first brews might not be as good as you think they are. Brewing is a skill that improves with practice, and you probably won't master it on your first try. That's okay! Try not to take it personally and use it to improve your brewing skills.
Offering Feedback
- Be constructive. "This is bad and you should feel bad" is not constructive. "You have an interesting idea, but it seems unfinished" is constructive.
- If you're critiquing something, offer suggestions or a general direction when possible.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If you don't want the feature to be used in battle, you should change it, because as written, it's clearly a battle-oriented feature. Changing the casting time to 1 minute, for example, would work. Or maybe make it only work on unconscious creatures.
That would be very difficult to manage. You would need a second battlemap for the dreamworld, but the cleric can change the environment at any time, with no action required nor limitations on what they can actually do; additionally, the different time flow means that a turn inside the dream equates seven(-ish) turns in the real world, which is a nightmare to keep track of.
I'm not a fan of features that require so much DM-fiat to work. The feature text should have clear rules, boundaries, limitations and set the proper expectations for how it works and what it can actually do. It also helps set the correct expectations from the player that chooses to play your class. As-is, I'd have a hard time picking it over any other cleric class, because I wouldn't know what half of the class' features are meant to do.
It's also difficult to give a proper evaluation or recommend specific fixes because I have no idea of how the Dream World is supposed to work.
The other user, @[email protected], mentioned that the feature is very reminiscent of Tel'alan'rhiod, which I agree. You could take inspiration from that to craft your feature. In case the similarities are coincidental and you don't know what TAR is, it's the dream world from Robert Jordan's Wheel of Time. People frequently come and go into TAR while sleeping, but only skilled or trained individuals can control the flow of the dream and use it to their advantage.
Characters can enter TAR, travel to a different place, and exit TAR from the place they travelled to, which allows them to "fast travel" to different locations; they can teleport, talk to, and spy individuals who also happen to be in TAR; they can examine the environment (which is a distorted mirror of the real world) to try and secure informations about the place from its mirrored copy in TAR; they can also, of course, fight and die in TAR, like you proposed, and skilled dreamwalkers can use their abilities to shape the dreamworld to their advantage, which could translate into codified lair actions that the Cleric player can use (or maybe perform a contested check every round, and the winner is the one who can use the lair action that turn).
These are just random ideas, I honestly don't know what your plans for the dream world are.