this post was submitted on 18 Apr 2024
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Okay Larian, let's maybe not get ahead of yourselves here. Your games have been decent to good so far, but you cannot predict the future like that and expect it to actually happen. A lot can happen in the like 7 years it will probably take you to develop your next game.
Slightly more context:
" "I don't know if we’re going to pull it off," he wrote, "but looking at our narrative, visual and gameplay plans, I think what we're working on now will be our best work ever." "
As a creative person myself, I think anyone that thinks the thing they are making is "their best one ever," I think they either have a massive ego bubble waiting to pop, or theyre planning on stopping their creative projects soon.
Well, you might reconsider whether thinking like that actually makes the world much less fun and tolerable to live in than not. No reason to be so cynical and self-centered, friend.
They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs
They didn't make more Bg3 because the teams heart wasn't in it. They didn't have the drive. You can mourn the departure all you like, but don't put words in their mouth. They've spoken on the decision, go read about it.
I believe the problem is that WOTC was incredibly hard to work with. They should have a lot more freedom with their own IP.
Hasbro is the core problem. Trying to squeeze WOTC for every penny
I've met more many people who have played divinity original sin 2 than the latest call of duty. If someone makes a good game, people play it.
Confirmation bias. A better judge would be actual player counts from Steam.
The point was that divinity original sin 2 is a very successful and popular game. I wasn't saying that divinity has more players, just that it's not a hardcore rpg fan only game.