this post was submitted on 12 Apr 2024
280 points (99.6% liked)

Games

16844 readers
517 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 9 points 7 months ago* (last edited 7 months ago) (2 children)

self hosted servers. i dont care if ubisoft shuts down all of theirs as long as i can host mine.

i get to play it, they get to pinch their pennies. win-win.

[–] [email protected] 15 points 7 months ago (1 children)

I kinda like how the Unreal Tournament 2004 situation resolved itself:

Epic pulled the game from sale on online stores, but you still keep it in your library.

After almost 20 years of continous operation, Epic shut down the master server last year, this should be a benchmark of a good deal when buying a multiplayer game, now shutting down the master servers didn't mean online play stopped working, no, even before the shut off date, fans had a new fan made master server up and running and a quick config change in the ut2004.ini file is all that is required to get the experience back to how it worked on release.

[–] pastermil 3 points 7 months ago (1 children)

How was the fan-made server implemented? Would this apply to this current situation?

[–] [email protected] 5 points 7 months ago (1 children)

I don't know exactly how the fan server was implemented as I am not a developer, but I would assume that the team analyzed the calls between the master server and the client and built a server to respond like the real master server.

Also the master server doesn't actually host any games it is just a simple server that collects and distributes a list of active servers, then the client checks in with every server listed and gets more information.

As for how this applies to the current situation, I thought it was obvious... ditch the whole central gameplay server concept, go back and host a master server and let other people set up their own servers to play on.

Then the resources needed for the server the publisher needs to maintain will be minimal and when they don't want to run it further then the fans are able to build their own master server and let it run for as long as they want it.

[–] fibojoly 2 points 7 months ago (1 children)

Right. The problem is they never want this to be possible because there is mtx involved.
And presumably they don't want anyone to get anywhere near being able to mess worth that shit.
Perhaps if they made their mtx code completely isolated from the rest, it might be possible, but that would be the first time I hear of a bigass company having a clear modular isolated codebase. Would be nice though.

[–] [email protected] 2 points 7 months ago (1 children)
[–] [email protected] 1 points 7 months ago

Monetary transactions

[–] [email protected] 14 points 7 months ago

Or just having an offline mode with every game that can be single player. I’m tired of every new game needing to be “always online” as thinly veiled DRM when that just means the game will stop working when the servers shut down