this post was submitted on 09 Apr 2024
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Games

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[–] [email protected] 55 points 8 months ago (12 children)

I would never pay that much for a game. I just wait a couple of years and buy them when they go on sale for under $20. I'm not going to pay a premium just to be a beta tester.

[–] [email protected] 16 points 8 months ago (11 children)

For context, here's what prices ran for NES games:

https://www.33rdsquare.com/how-much-did-the-nintendo-entertainment-system-cost-in-1986/

Here were some of the most popular titles and their prices in the mid-1980s:

  • Super Mario Bros – $40-50
  • The Legend of Zelda – $45 when new
  • Teenage Mutant Ninja Turtles – $42 initial price
  • Metroid – $35 at launch
  • Kirby‘s Adventure – $39.99 original MSRP

I'm going to adjust for inflation to 2024:

https://www.usinflationcalculator.com/

  • Super Mario Bros - $115.36-$144.20
  • The Legend of Zelda - $129.78
  • Teenage Mutant Ninja Turtles - $121.13
  • Metroid - $100.94
  • Kirby's Adventure - $115.33
[–] [email protected] 32 points 8 months ago (4 children)

A large portion of the cost of those games was the mask ROM that had to be manufactured for each release.

There was no patches or updates. If there was an issue, then your very expensive mask is trash and a new one has to be made, which also significantly delays the release. The games had to be released in a finished and fully working state. A lot more work had to go into testing before release.

Development for old consoles was also much harder. You had to write very well optimized code to get it to run on the limited hardware that was available.

[–] huskypenguin -2 points 8 months ago (1 children)

You could argue that cloud servers are a cost like a cartridge. A stupid forced cost.

[–] [email protected] 6 points 8 months ago (1 children)

It's a cost that wouldn't be needed if they would let us host our own servers.

[–] huskypenguin 3 points 8 months ago

It's so infuriating

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