tiberius

joined 1 year ago
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[–] [email protected] 1 points 2 weeks ago

I always had fun with Fibbage

[–] [email protected] 15 points 3 weeks ago* (last edited 2 weeks ago) (4 children)

I did some back of the napkin math and it looks like we're going to get anti-tank mines...

It has taken 9 hours to get 7.5% so 0.83% per hour. There's 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%

[Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.

[Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn't need them to kill so many of freedom's enemies.

 

Snippet from Community Update

Q: That’s quite the tease! Can you tell us anything about what you’re working on right now?

A: I'm currently working on a planetary modifier that will see new lethal variants of some of our existing bugs spawn. I'm pleased with how they are turning out and I think they will present a unique challenge for the Helldivers. Another enemy I've worked on is the Impaler, which I will not say more about at this point - though returning Helldivers will recall this name with a certain amount of trepidation.

Deadlier hunters... Damn those fascist bugs.

[–] [email protected] 3 points 3 weeks ago* (last edited 3 weeks ago)

The blue beam refers to the in-game phenomenon where players see a blue beam hitting them or close to them before dying. Players have seen enemy units also being killed in this manner.

Many thought these blue beams was evidence of cloaked Illuminate Hunters due to similarities with the Hunter's sniper shot from Helldivers 1.

Later, it was discovered that they were caused by spike plants, an environmental hazard. Shrapnel from the plant would cause insane damage. It is similar to Eruptor shrapnel damage behavior before it was patched out.

[–] [email protected] 6 points 3 weeks ago

Those dark matter jetpacks were quite fun. Lots of friendly fire. o7

[–] [email protected] 3 points 3 weeks ago (6 children)

Added 6 more mods to my Stardew Valley. That should be alright. It's not over 200, luckily.

[–] [email protected] 1 points 3 weeks ago

Out of Drawful series, this is the best one.

[–] [email protected] 5 points 3 weeks ago* (last edited 3 weeks ago)

Now how can we use this hidden tactic to spread more freedom?

[–] [email protected] 9 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Four minutes and ten second extraction is something else...

[–] [email protected] 5 points 1 month ago

My extraction rate will take a hit on Aug 6th.

[–] [email protected] 3 points 1 month ago

We're slowly approaching Inner Circle of Hell difficulty.

[–] [email protected] 4 points 1 month ago

Enemy chaser support weapon sounds really good.

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