My Pantum P2500W has been seamless across many distros. Its a cheap little laser printer that costs usually sub-$100.
theonlykl
Agree, there's likely subtle differences between the interaction. Let along adding in the other layer of Apple silicon (aka ARM). I'm actually intrigued on the overall performance of this.
Most of the anti-cheat could be fixed by the game developers to allow Wine. I know there are numerous posts about it to Epic games and the overall consensus is they are purposefully detecting Wine. Having Apple back this direction might help the community overall push the AAA game studios to finally allow it? One can dream.....
Silverblue and MicroOS are very similar in nature. You have a strong immutable rolling core and then everything in user space pretty much runs as containers, flatpaks, etc.
MicroOS I havent had any issues with daily usage for the desktop side. Updates in the immutable layer are applied in a new filesystem level snapshot that you boot into on the next reboot. This also makes it easier to roll back if theres a issue. I think Silverblue does something similar, but not sure. Filesystem snapshots have been a awesome to have feature.
I use MacOS in the workplace, but often prefer my Linux setup over it (but its hard to break a Linux fanboy after 20 years of usage). MacOS im fairly certain enforces a similar immutable based OS under the hood.
I would honestly find it very difficult to believe that there wasn't going to be some telemetry, data / etc sent back to the mothership. I know in the marketing realm Apple caters towards "privacy", but who's really validating those claims.
Granted......I'm also very tin-foil-hatty about my data and retain it all locally with offsite backups. I tore down my Google Drive / cloud data about 2-years ago.
Debian up until the last couple of years was my go to in the server realm. The desktop side is fine if you want stability. The only real downside on the desktop side is the packages tend to drift in versioning as the distro lifecycle progresses.
Agree on snaps though, never been a fan and I used to be a huge Ubuntu fan pushing that on to family / etc. I haven't given them a shot in a while, the last time I used them (circa 20.04) the performance was not anywhere close to Flatpaks.
These days my primary desktop / laptop driver is OpenSUSE MicroOS and when its not that its usually Fedora / Nix. Server side still remains a mixed bag of Debian and OpenSUSE.
Ouch, yea the only downside with that methodology is maintaining it while also keeping up with the active project (Wine). Apply has always been a bit weird about open source, which I get they want to maintain a level of control.
I'd be curious how this plays out for them longer term since it could possibly create diverged paths to what Valve (Proton) have been pushing towards for years. Do i necessarily think Windows emulation for gaming on either platform is the longer term play......no...... but its sorta the gaming world we are stuck with at the moment.
The one aspect I will be keeping a eye on is how Apple handles some of the newer titles. Specifically ones with anti-cheat / drm. One of the reasons I haven't been able to switch my sons computer over to Linux fully is because Fortnite (I know.....) doesn't play well with Wine due to its anti-cheat).
The one Debian based project I do use in both enterprise and home is Proxmox. They are marching towards Proxmox 8.0, which is based off of Debian 12.
https://forum.proxmox.com/threads/proxmox-ve-8-0-beta-released.128677/
Anyone needing a good opensource hypervisor backed by Linux KVM this is the answer. Its been my daily driver for years now. Recently in my enterprise setting we have been able to rip/replace VMware & Veeam with Proxmox. This is with still paying & contributing back to the project reducing our licensing costs by about 75%.
This is a weird one in some ways. They basically are using a wrapper script of sorts around the Wine project.
Apple published some of this on their Github. The thing that baffles me is why didnt they assist in the project upstream development. It seems like the main project Wine really didnt even know they were doing this until the WWDC. That community would have embraced Apple helping to patch certain blobs for making Wine run better on MacOS.
I played through it on my Xbox a few months back (picked it up during one of the sales). The base / main game does still have some glitches and bugs every now and then.
For the most part thought the game is gorgeous, fun and the gameplay/atmosphere outweigh a lot of those other oddities.
No regrets on the purchase. Hopefully with this they worked out some additional kinks.