Wooooooooooooh
ringwraithfish
Also, both are ambiguous with what time they're set in: Futurama in the future, Archer likely in the 60s/70s, but both constantly referencing current events and technology.
When it comes to his wife and Barbados Slim he is.
Agreed. One of the tropes I like in OPM is that he's never called to any of the fights and only shows up for the final fight. Until then all of his friends and colleagues are fighting for their lives. They kind of did that a little with Endgame, which was a really badass moment for Captain Marvel imo.
Maybe they could go more towards the other trope of being so powerful they're bored, but that would be quite a bit against the grain for Captain Marvel's character.
I think in general audiences are just bored with the all powerful, strong moral backbone super hero. That's why OPM, The Boys, and Invincible are popular.
I saw the movie with my kids and they really enjoyed, but I completely agree with you on all points. I stay up with all MCU releases because I enjoy them, but Captain Marvel has the same problem DC has with Superman: they're virtually invincible. There's no real physical struggle and therefore the fights are just eye candy with nothing really on the line.
So now the writers have to figure out how to make them vulnerable and it's always personal moral conflict or relationship challenges. Those can work if the writing is actually deep and developed, but not when the core expectation from audience is action and explosions. There's just not the time to develop the story.
For me, Half-Life and Half-Life 2 modding was the golden age of FPS gaming. The life of a single game purchase was extended well beyond any expectations because of the creativity of the modders.
Unfortunately, mods like Counterstrike, Day of Defeat, and many others are getting developed and released as "Full games" now, to the detriment of the gamer and the industry.
Now we're in the age of relatively easy to use game engines, where anyone can develop and release a game, but there are so many games flooding the market that you look at and think "Why would you release this?". In the past, I truly believe these types of games would have been relegated to the modding scene and filtered properly through the communities to gain popularity naturally and organically rather than getting huge marketing budgets pushing us to buy the next big thing or FOMO.
Having students bike the final mile sounds a lot like Theranos saying they could do all these amazing blood tests on their new, futuristic machine, only to find out that they're still doing most of them the way all labs did them
Agreed with what you're saying about blizzard, but I don't regret buying D4. I enjoyed the story and playing through the classes. The thing that's missing is the replayability. The seasons don't do it for me and the gear is too incremental - there's never the "holy shit it finally dropped" moment.
That's how I do YT. The good creators usually have a consistent release schedule. The really top tier ones may only release every few months, but by only browsing subs I'm sure to catch them.
That's the core of the trial though, right? That through these deals and other things Google does to stay dominant, they stifle the market for competition. Ie Edge, Chrome, and every other Chromium-based browser pushes Google to the end users and FF pushes some unfamiliar search platform, then there's an uphill, arguably unfair, battle for it to gain enough market share to be sustainable.
I'd be interested in seeing what that space actually is. Are they going to start arguing over the definition of a floor? Is this going to turn into Bill Clinton's famous "define is" situation?