orizuru

joined 1 year ago
[–] [email protected] 15 points 11 months ago (6 children)
  • Nethack

Yes the interface is a mess. But it's ridiculously deep once you get into it.

[–] [email protected] 28 points 11 months ago* (last edited 11 months ago) (2 children)

The CEO of Unity was also CEO, COO, and president of EA. So, is anyone surprised?

https://en.m.wikipedia.org/wiki/John_Riccitiello

[–] [email protected] 4 points 11 months ago

Or even better: buy soon to expire put options just before the announcement. 10x your money.

[–] [email protected] 66 points 11 months ago (1 children)
[–] [email protected] 2 points 11 months ago (1 children)

You're welcome!

I can have a look in my free time for fun. Will let you know if I manage to do it. 😅

[–] [email protected] 14 points 11 months ago

Damn... that's rough.

Hopefully they'll backpedal on this decision for now (they are already getting a lot of flack). But I guess the message has been sent. Wouldn't be surprised if Unity starts bleeding users after this.

Best of luck!

[–] [email protected] 49 points 11 months ago (3 children)

For the studios releasing a game in a few months, it's probably too late to ditch unity, but would make sense to start looking at alternatives for their next projects.

Wouldn't be surprised if Godot explodes in popularity in the next 5 years.

[–] [email protected] 4 points 11 months ago (9 children)

According to the article, it's not retroactively charged, but still bad if your game is about to come out and you haven't accounted for this.

[–] [email protected] 23 points 11 months ago* (last edited 11 months ago)

The margins on the gamedev industry are not that large, you should read some testimonies from veterans. It's a ruthless industry.

Games take years to make, and you can't change engines now if your game is about to come out.

[–] [email protected] 6 points 11 months ago (1 children)

People who made it that far up are usually very driven, their job is their whole identity.

It's probably hard to walk away from something they dedicated so much of their life to. More so if it involved sacrificing time for relationships, family, friends, etc.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago) (3 children)

Sorry for the delay in the reply.

No need to apologize! Thank you for working on this. :)

The only issue is that the app requires that the config file and blocklist and allowlists should be included within the docker hub. So the issue is that if a prebuilt image is provided, then is it possible to edit it within the docker container ?? If so then it is ok, otherwise it would still be good, but it would limit the usage to users who are by default satisfied by the default config. While others would still need to build the image manually, which is not very great.

I'm not familiar with the websurfix codebase, but I don't see why it wouldn't work.

I'm currently self-hosting SearXNG on a VPS, but I started by having it just locally. The important bit of that blog post is this:

docker run -d --rm \
              -d -p 8080:8080 \
              -v "${HOME}/searxng:/etc/searxng" \
              -e "BASE_URL=http://localhost:8080/" \
              searxng/searxng

I use the -v flag to mount a directory in my home to the config directory inside the docker container. SearXNG then writes the default config files there, and I can just edit them normally on ~/searxng/.

By using a mounted volume like this, the configs are persistent, so I can restart the docker container without losing them.

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