nicerdicer2

joined 10 months ago
[–] nicerdicer2 2 points 5 months ago

Karma is a bitch. Good for that young girl that she refuses to put up with that bullshit right away. The mother should have been nicer to their kid.

[–] nicerdicer2 2 points 5 months ago

Came for the headline, educated myself about typesetting machines on wikipedia after reading the article. Headline was a bit misleading.

[–] nicerdicer2 3 points 5 months ago

I wouldn't want to know that. Imagine even if you get to know only a part of that knowledge, for instance, you get to know that you will die on a Tuesday or within a specific month. With that information in mind you would dread every upcoming Tuesday (or a specific month) and in the end it all may lead up to a self fulfilling prophecy.

[–] nicerdicer2 23 points 5 months ago (1 children)

Es geht einfach darum, den börsendotierten Konzernen und den großen Arbeitgebern weiterhin hohe Gewinneinnahmen zu generieren, als Kompensation für geringere Abstätze ihrer Produkte.

Es geht ja anscheinend nicht darum, produktiver, also effizienter zu arbeiten, sondern einfach eine noch längere Zeitspanne als sonst schon irgendwelche sinnlosen Bullshit-Arbeiten zu verrichten. Ginge es um Produktivität oder Effizienz, dann würde man bessere Werkzeuge, modernere Ausrüstung etc. bereitstellen. Dies würde aber bedeuten, dass man was investieren müsste, was den momentanen Gewinn in diesem Fall aber schmälert.

Die Leute aber mehr arbeiten zu lassen, kann man quasi umsonst haben. Die geleisteten Überstunden werden dann halt aus irgendwelchen Gründen nicht anerkannt - zumindest kann ich mir so etwas in vielen Jobs vorstellen, bei denen der Arbeitnehmer ungelernt und somit schnell austauschbar ist. Arbeitnehmer, die um ihren Wert wissen, oder eine gefragte Qualifikation haben, werden so etwas nicht so leicht mit sich machen lassen. Darum bleibt auch der öffentliche Aufschrei aus.

[–] nicerdicer2 3 points 5 months ago

Thanks, I bet when this wheelbase could be made of metal entirely it coult be built sleeker, since metal is stronger than plywood. When I made this only plywood was an option. Also, this wooden contraption leads to more weight overall, but since you don't lift it, it is no problem. It works flawlessly.

[–] nicerdicer2 20 points 5 months ago

Back in the 90s our school had one room with a permantently installed TV set. Class was taking part in this room once a week. When we all behaved - and we did! - we were allowed to watch MTV in this room for the last remaining 15 minutes of the lesson. It was the time where boy groups and Euro Dance music was at its peak. For us 5th or 6th-graders this was the most important thing every week.

[–] nicerdicer2 1 points 5 months ago

Die ersten beiden Absätze des Artikels lesen sich, als wäre die CDU noch immer nachtragend wegen der "gehackten" Verbrenner-Umfrage.

 

What do you do when you have a pretty comfortable swivel chair but want to move it around like an office chair? You bulid a six wheel flatbed trailer for it.

The swivel chair is attached with zip ties so it could be removed any time without damage to the chair. Now the chair has two functions: swinging/ swivelling and moving around. The part underneath the chair can be used as additional storage space as it moves around with the whole contraption.

[–] nicerdicer2 1 points 5 months ago* (last edited 5 months ago)

The last time I bought a map was around the early 2000's. I drove to another city and bought a city plan along with a newspaper. I used both to search for appartements to visit and rent while being there for the whole day.

The last time a physical map got handed to me was when I registered as a citizen in yet another city I went to study for. Students who moved there were handed a shoulder bag filled with some brochures along with a map of the city and a book with the timetables for all public transport routes as a welcoming gift. That was in 2007.

[–] nicerdicer2 2 points 5 months ago

Absolut sehenswert.

 

Ein interressanter Artikel über Tiny Houses. Die Erkenntnis daraus sollte aber eingentlich jedem klar sein: Tiny Houses wirken nur dann, wenn um sie herum viel Natur ist und wenige Nachbarn.

Alternativ könnte man ja auch viele Tiny Houses übereinander stapeln und mit einem Treppenhaus und einem Aufzug verbinden. Ob sich so etwas durchsetzen würde?

In diesem Zusammenhang noch ein Artikel über den Trend des Minimalismus aus dem Jahr 2020:

https://www.zeit.de/zeit-magazin/leben/2020-01/minimalismus-marie-kondo-aesthetik-selbstinszenierung-snobismus/komplettansicht

[–] nicerdicer2 9 points 5 months ago* (last edited 5 months ago)

An excerpt from a related article from the same website:

And making the low-budget movie meant long hours and, as the title suggests, a lot of running. “Run Lola Run” finds its 20-something protagonist in a race against the clock to help her boyfriend replace a drug dealer’s bag of money that he lost. Most movie stars would sign up for a few triathlons or employ Usain Bolt’s trainer to get ready for such a gig. Not Potente.

“I didn’t do any preparation really,” she admits. “I was probably smoking two packs of cigarettes a day at that point. And I was doing all this running — I was running in rehearsals, I was running when we shot all the different takes, and I would run again so we could get the sound right. I was carried along by all this energy.”

Ah, the 90s... It ~~was~~ still is a great movie.

https://en.wikipedia.org/wiki/Run_Lola_Run

[–] nicerdicer2 -1 points 5 months ago

These all are valid points. From the technological point of view nuclear technology is pretty safe and the margin of error is rather low. There are many redundant fail-save measurements to retain a save operation. But if something will happen, it will be devestating. Most famous incident is Chernobyl. Also, nuclear waste management is a huge issue. Not many (if any) locations for waste storage have the capability for eternal storage. The Asse II mine for instance is a former salt mine which has been re-purposed as a deep geological repository. It was supposed to last alt least several thousand years. After only 30 years of usage it has been detected that water seeps into the vault which leads to corrosion of the barrels filled with nuclear waste which ~~will result~~ already resulted in a release of radioactive elements. This is how the barrels were handled and stored. I am no expert but thirty years into almost eternity is a pretty bad figure.

And there is another thing - and in my opinion this is a really serious one: Nucular power plants are operated by corporations within the private sector. This means that such a power plant is conducted with an economical focus (= profit). The incentive to make profit will result in skipping maintenance, bribing inspectors and downplaying any technical difficulties. Even when assumed that all the other issues (waste management etc.) are solved, every technical malfunction that resulted in the leakage of radioactive material woult be not be made public voluntarily. There were many incidents that have been made public, because the law required them to do so.. The hidden number of incidents that were not required to be made public is probably much higher.

[–] nicerdicer2 3 points 5 months ago

Perhaps there will be a time in the future when we look back to when everything was "just" flat design. Meanwhile the UI will adapt the aesthetics of AI generated imagery which will be the new design thing then. Everything will look overly saturated but also a bit blurry, like AI generated landscapes. .

Or not. It depends on what data an AI will be fed with. Maybe it goes Frutiger Aero all over again (at least what the AI interpretation of Frutiger will be) since AI generators could be fed with the existing examples of such an era. We would have gone full circle.

 
 

How jumping spiders reveal an entire secret world of colors.

43
Hotwheels (sh.itjust.works)
 

cross-posted from: https://sh.itjust.works/post/18900173

In addition to my last post I want to share another work with you all. I created a toy car from my exsisting model and I also made a packing for it in the style of a Hotwheels toy car packing as if they would have made it.

For the general shape of the cardboard I found a template on the internet. Apparently I wasn’t the first one that came up with the Idea of creating a toy car version of a casual vehicle. This template saved a lot of time in guessing the correct measurements and proportions.

The rendering of the car on the packing was rendered with EVEE since it must not be too realistic. The cars depicted on these real packings are detailed, but look more like a colored illustration, also there are no enviromental reflections. The glass (windshield) is opaque. I added the „Space Star“ writing to the number plate, which usually would be on the trunk door. Without the number plate the picture of the car would be somewhat empy, although the depictions of cars from genuine Hotwheels packings don’t show number plates since these are mostly racing cars - or at least not boring everyday cars.

With EVEE I was able to render the scene without any background because the rendering was put onto the cardboard design which I created in Affinity Designer entirely.

For the bilster packing I used the subdivison surface modifier for smoothness and the solidify modifier to add a little bit of thickness.

To make my car model appear like a toy car I had to apply some changes to it. The most noticeable one is the tires. I found out that toy cars only have a few basic tire designs which are shared between all kinds of cras. I made another set of tires with the help of the array modifier. Additionally to that I made the tires way wider than they would be in real life. The original car model has raher thin tires.

Another thing I did was to remove all additional things like the decals, the windshield wipers the number plates and the antenna. Also I changed the material of many plastic parts (e.g. the mirrors) to the color of the paint. Usually the scale of these toy cars is 1:64. That means the length of the car is about 6 cm or 2.36 Inches. There are not many details visible.

I changed the material properties as well. The head and taillights of reals toy models seem to be painted on, so I scaled down the transmission value and scaled up the roughness value for these materials.I changed the chrome material to a less reflective one as well.

For the composition of the packing and the unpacked toy cars I choosed a road area rug. I guess many of you had one of these - at least I had one. For the fluffiness effect I used hair particles. Since it was not possible to find a good picture on the internet I was forced to re-draw the carpet using a blurry picture as a template. I did that in Affinity Designer. Then I used that drawing as an image texture. The carpet has 8 million hairs (at 10 million my laptop crashes) and working with that many particles was a pain in the ass. I saw the spinning beach ball a lot. Maybe that is the one of the reasons why desktop computers still have a place.

For all renderings I used Cycles.

I didn’t track time so I don’t know how long all of this took me. What I can say is that the drawing of the carpet took me about 9 hours, and the setup with the hair particles took almost all weekend.

72
Hotwheels (sh.itjust.works)
 

In addition to my last post I want to share another work with you all. I created a toy car from my exsisting model and I also made a packing for it in the style of a Hotwheels toy car packing as if they would have made it.

For the general shape of the cardboard I found a template on the internet. Apparently I wasn’t the first one that came up with the Idea of creating a toy car version of a casual vehicle. This template saved a lot of time in guessing the correct measurements and proportions.

The rendering of the car on the packing was rendered with EVEE since it must not be too realistic. The cars depicted on these real packings are detailed, but look more like a colored illustration, also there are no enviromental reflections. The glass (windshield) is opaque. I added the „Space Star“ writing to the number plate, which usually would be on the trunk door. Without the number plate the picture of the car would be somewhat empy, although the depictions of cars from genuine Hotwheels packings don’t show number plates since these are mostly racing cars - or at least not boring everyday cars.

With EVEE I was able to render the scene without any background because the rendering was put onto the cardboard design which I created in Affinity Designer entirely.

For the bilster packing I used the subdivison surface modifier for smoothness and the solidify modifier to add a little bit of thickness.

To make my car model appear like a toy car I had to apply some changes to it. The most noticeable one is the tires. I found out that toy cars only have a few basic tire designs which are shared between all kinds of cras. I made another set of tires with the help of the array modifier. Additionally to that I made the tires way wider than they would be in real life. The original car model has raher thin tires.

Another thing I did was to remove all additional things like the decals, the windshield wipers the number plates and the antenna. Also I changed the material of many plastic parts (e.g. the mirrors) to the color of the paint. Usually the scale of these toy cars is 1:64. That means the length of the car is about 6 cm or 2.36 Inches. There are not many details visible.

I changed the material properties as well. The head and taillights of reals toy models seem to be painted on, so I scaled down the transmission value and scaled up the roughness value for these materials.I changed the chrome material to a less reflective one as well.

For the composition of the packing and the unpacked toy cars I choosed a road area rug. I guess many of you had one of these - at least I had one. For the fluffiness effect I used hair particles. Since it was not possible to find a good picture on the internet I was forced to re-draw the carpet using a blurry picture as a template. I did that in Affinity Designer. Then I used that drawing as an image texture. The carpet has 8 million hairs (at 10 million my laptop crashes) and working with that many particles was a pain in the ass. I saw the spinning beach ball a lot. Maybe that is the one of the reasons why desktop computers still have a place.

For all renderings I used Cycles.

I didn’t track time so I don’t know how long all of this took me. What I can say is that the drawing of the carpet took me about 9 hours, and the setup with the hair particles took almost all weekend.

27
A car [OC] (sh.itjust.works)
 

cross-posted from: https://sh.itjust.works/post/17781622

This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9.

It took me approximately 180 hours which spread over the course of 6 weeks (Blender, modelling only) as well as an additional 8 hours for tracing the side, front, back and top view (using Affinity Designer) which I used as reference images to create the general shape.

All details were built with eye measure from photos.

Most of the car is symmetrical, which means that only one half had to be built. I used the mirror modifier for almost everything as well as the subdivision modifier, shrinkwrap modifier (for the decals and the back lights) and array modifier (for the grille and for the heating lines in the back window, also for the wheel caps to an extent).

As mentioned above it took some hours to complete the work. One reason might be that the work process is much slower than anticipated, due to lack of knowing all the tricks and features.

My question to you is: Do you also spend so much time creating your work with Blender?

The result (for the upload I removed the number plates):

88
A car [OC] (sh.itjust.works)
submitted 7 months ago* (last edited 7 months ago) by nicerdicer2 to c/[email protected]
 

This is my latest work - a Mitsubishi Space Star (also marketed as Mitsubishi Mirage) modelled in Version 3.6.9.

It took me approximately 180 hours which spread over the course of 6 weeks (Blender, modelling only) as well as an additional 8 hours for tracing the side, front, back and top view (using Affinity Designer) which I used as reference images to create the general shape.

All details were built with eye measure from photos.

Most of the car is symmetrical, which means that only one half had to be built. I used the mirror modifier for almost everything as well as the subdivision modifier, shrinkwrap modifier (for the decals and the back lights) and array modifier (for the grille and for the heating lines in the back window, also for the wheel caps to an extent).

As mentioned above it took some hours to complete the work. One reason might be that the work process is much slower than anticipated, due to lack of knowing all the tricks and features.

My question to you is: Do you also spend so much time creating your work with Blender?

The result (for the upload I removed the number plates):

 

.

 

A well done interpretation of Queen - We Will Rock You performed in the style of AC/DC

 

An impressive performance!

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