I used to have some problems with manjaro, fedora seems to also be working well for me though
monotrox
Solvespace is amazing, the interface is probably the most consistent among any CAD program. Unfortunately volumetric operations (Union, subtraction ..) are kind of buggy sometimes.
I think it has been shown that certain plastic softeners (e.g. phatalates) cause fertility issues, some of that might be included in microplastics but plastic itself I have not seen anything (And these specific softeners can be banned and are already mostly banned in the EU).
Honestly fedora has been the most stable distro I ever used, whats broken about it?
The tiling concept that was shown off some time ago for GNOME looks amazing
Ableton doesnt have a linux version right?
Im really very much just doing music production as a hobby, but even then ardour has some annoyances that make me look for an alternative
Her actual name is Ashley I think, icky is just a username
I'll maybe have to think about downscaling videos the next time, because it also took a very long time to load for me, maybe it just failed because the download was somehow interrupted?
I implemented this shader in only like 2 evenings, but I also mostly knew the techniques required for this and with a physics major the maths behind it came somewhat naturally to me :) The fact that everything can be done with just the one shader file also made it a lot easier, because I did not have to deal with creating external textures or compute shaders or anything.
Im also just using a simple quad mesh at the moment, and you can kind of see that the waves are a little short on vertices, so adding a LOD system would probably first be necessary to create more realistic waves. Otherwise, if you play with the parameters and maybe change the function from a sin to something that looks more like an ocean wave, you could probably achieve fairly realistic water with just sum of sine (altough someone will have to calculate the derivative for that new function, or you could think about using a 1d texture and calculating the slope from that).
Have you tried Gradience?