monotrox

joined 1 year ago
[–] [email protected] 1 points 2 months ago (1 children)
[–] [email protected] 2 points 7 months ago (1 children)

I used to have some problems with manjaro, fedora seems to also be working well for me though

[–] [email protected] 1 points 7 months ago

Solvespace is amazing, the interface is probably the most consistent among any CAD program. Unfortunately volumetric operations (Union, subtraction ..) are kind of buggy sometimes.

[–] [email protected] 3 points 8 months ago

I think it has been shown that certain plastic softeners (e.g. phatalates) cause fertility issues, some of that might be included in microplastics but plastic itself I have not seen anything (And these specific softeners can be banned and are already mostly banned in the EU).

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (1 children)

Honestly fedora has been the most stable distro I ever used, whats broken about it?

[–] [email protected] 22 points 10 months ago (4 children)

The tiling concept that was shown off some time ago for GNOME looks amazing

[–] [email protected] 2 points 10 months ago (3 children)

Ableton doesnt have a linux version right?

[–] [email protected] 2 points 10 months ago (5 children)

Im really very much just doing music production as a hobby, but even then ardour has some annoyances that make me look for an alternative

[–] [email protected] 4 points 11 months ago (1 children)

Her actual name is Ashley I think, icky is just a username

[–] [email protected] 1 points 1 year ago

I'll maybe have to think about downscaling videos the next time, because it also took a very long time to load for me, maybe it just failed because the download was somehow interrupted?

[–] [email protected] 2 points 1 year ago

I implemented this shader in only like 2 evenings, but I also mostly knew the techniques required for this and with a physics major the maths behind it came somewhat naturally to me :) The fact that everything can be done with just the one shader file also made it a lot easier, because I did not have to deal with creating external textures or compute shaders or anything.

Im also just using a simple quad mesh at the moment, and you can kind of see that the waves are a little short on vertices, so adding a LOD system would probably first be necessary to create more realistic waves. Otherwise, if you play with the parameters and maybe change the function from a sin to something that looks more like an ocean wave, you could probably achieve fairly realistic water with just sum of sine (altough someone will have to calculate the derivative for that new function, or you could think about using a 1d texture and calculating the slope from that).

 

So for fun I made a water shader. The waves are done using sum-of-sines (or rather sum of sin^8), im using the depth texture for opacity based on water depth and the screen texture to fake refraction.

The cool thing about sum of sines is that the waves are very configurable, you can also create flatter water or less detailed waves by just changing the shader properties, or even create a water stream with a single flow direction.

 

Is there any way to get Spotify-like music recommendations from a website or app (using the local library)?

Also is there a simple way to sync playlists between phone and linux pc? Manually having to import playlists from the music folder every time is very annoying so I just dont use playlists.

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