mangosloth

joined 1 year ago
[–] [email protected] 6 points 7 months ago

TLDW: he still hasn't figured what a grilled cheese is

[–] [email protected] 0 points 7 months ago

It's be interesting if churches started requiring Bible reading and comprehension exams before people were allowed to attend service and call themselves Christians (or whatever other denomination)

[–] [email protected] 5 points 7 months ago (1 children)

When playing with friends/alone? Great! Customization is never a bad thing, and it enables groups with varied skill levels to still enjoy the game. Online multiplayer? Hate it hate it hate it.

One example: a lot of fps games are cross-platform these days, and I've never felt good about the things they do to balance mouse vs controller. I get why they attempt it, but it feels less like "balance" and more like they've created two different classes of players, controller being the close quarter players and mouse being the mid/long range flick shooters.

Another is any game that adjusts comeback mechanics during the course of a match, because I've never understood punishing someone for playing well

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

A lot of countries have tax treaties with each other as long as they're in good standing with each other, so that people only need to pay tax in one country (in the case where one maintains citizenship in one country while working in another). Unless you're making a shit ton of money to the point you're subject to different rules, it's highly unlikely you'll be double taxed

[–] [email protected] 4 points 8 months ago

Yup, exactly. The yellow ones will progress the conversation into the minimum necessary dialogue to complete the mission, and the others are usually just extra context. I say usually because occasionally there are clues in those sections that will let you make better decisions later on that wouldn't have been obvious, or even open up new "yellow" options if you keep digging at them.

[–] [email protected] 4 points 8 months ago

Absolutely! The big godling payoff comes to mind, which requires you to have done like 3 random side quests at totally different points in the game, none of which even tell you that godlings are involved until you do them, and even if you do them all, you need to make certain choices in order to get the final result.

[–] [email protected] 5 points 8 months ago (2 children)

Yes, some are disguised as simple bulletin board contracts, but then others are either only slightly hinted at during dialogue or even completely unprompted, and you just have to stumble upon them and interact accordingly.

My favorite one in the game started with me strolling into a totally random, unremarkable cottage in the middle of skellige that I had no reason to go into. Then it quickly unravels into a shitstorm of local clan drama that you're forced to deal with for a while, and ends with the most visually beautiful scenes in the game IMO. If you don't go into that cottage, chances are you'll never know it exists.

CDPR put an insane amount of effort into this kind of stuff to make the world feel dynamic and alive.

[–] [email protected] 11 points 8 months ago (6 children)

It's in my top 5 of all time, and i get lost in it any time I boot up a save lol.

One thing I'd like to recommend to any new player, don't neglect side missions. Even ones that seem like generic one-offs, just do them. Yes, they might be short kill contracts or something, but every once in a while it'll string into a 1-2 hour long mini campaign that ends up being a beautiful, incredibly memorable story in itself.

It's such a shame when I talk to people who've played "the whole game" and never encountered any of those awesome mini sagas

[–] [email protected] 5 points 8 months ago (1 children)

Fwiw I think rampage did a pretty solid job as BA, especially considering the pressure and expectations of having to replace mister t

[–] [email protected] 1 points 8 months ago

Beware of spiders though

[–] [email protected] 4 points 8 months ago

I've talked about it with people who are not rich themselves but who are around the mega rich because of their jobs... Apparently at a certain point, "things" lose their meaning and experiences become their new materialism. Hence why so many rich people get caught up in depraved shit that makes it on the news, because theyre down the rabbit hole of collecting wild experiences as opposed to cars or jewelry or whatever other entry level rich person stuff. Flexing becomes more about "have you been to x, have you done y" etc

[–] [email protected] 1 points 8 months ago

Sure, but given the state of things, I think we're closer to the boys than we could ever be to the avengers

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