leftenddev

joined 1 year ago
[–] [email protected] 11 points 2 weeks ago

Springloaded carbon fiber blade for v2

 
 
[–] [email protected] 15 points 4 weeks ago

Power word: Infinite Recursion

[–] [email protected] 5 points 6 months ago (1 children)

Exactly. That's the whole point of view of the video; for hobbyists and their personal projects, it is likely overkill.

[–] [email protected] 7 points 6 months ago

Lol that thumbnail is from my post

[–] [email protected] 3 points 6 months ago

I sure hope so friend! All the best of luck in the meantime!

[–] [email protected] 5 points 6 months ago (2 children)

Wow that's messed up. I guess the only recourse then would be to ask someone or some local business if you could setup the server there for a fee, but at that point just use a cloud service provider and it's the same experience for about the same cost.

[–] [email protected] 23 points 6 months ago (4 children)

Your ISP bans self hosting? I've never heard of that before.

 

For most personal projects, hosting on the cloud may be overkill, but tempting with its supposed ease of use and benefits of scale. Self-hosting is often overlooked as a solution with the benefit of simplicity and cost.

Interesting discussion and demonstration of self hosting the kinds of apps most personal projects will end being.

 
[–] [email protected] 5 points 11 months ago (1 children)

I'm in your area

[–] [email protected] 24 points 1 year ago (3 children)

"Eric is too stupid to not bring us all down"

[–] [email protected] 16 points 1 year ago

Can't Stop the Signal

 
11
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

 
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