leftenddev

joined 1 year ago
[–] [email protected] 5 points 3 months ago (1 children)

Exactly. That's the whole point of view of the video; for hobbyists and their personal projects, it is likely overkill.

[–] [email protected] 7 points 3 months ago

Lol that thumbnail is from my post

[–] [email protected] 3 points 3 months ago

I sure hope so friend! All the best of luck in the meantime!

[–] [email protected] 5 points 3 months ago (2 children)

Wow that's messed up. I guess the only recourse then would be to ask someone or some local business if you could setup the server there for a fee, but at that point just use a cloud service provider and it's the same experience for about the same cost.

[–] [email protected] 23 points 3 months ago (4 children)

Your ISP bans self hosting? I've never heard of that before.

 

For most personal projects, hosting on the cloud may be overkill, but tempting with its supposed ease of use and benefits of scale. Self-hosting is often overlooked as a solution with the benefit of simplicity and cost.

Interesting discussion and demonstration of self hosting the kinds of apps most personal projects will end being.

 
[–] [email protected] 5 points 9 months ago (1 children)

I'm in your area

[–] [email protected] 24 points 9 months ago (3 children)

"Eric is too stupid to not bring us all down"

[–] [email protected] 16 points 10 months ago

Can't Stop the Signal

 
[–] [email protected] 2 points 11 months ago (1 children)

Extremely cool!

[–] [email protected] 5 points 1 year ago

Wow that is dead simple! Will have to try that!

11
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

 
 

Just wanted to write this quick guide (besides getting practice with my new Lily58) to ease the troubleshooting of at least one other soul who may find themselves where I was with building my board.

For those with blok microcontrollers, in case, like me, you do not see the microcontroller show up as a detected device in the qmk toolbox, fret not! It's a little buried in the docs, but this is the solution I found and tweaked to make things as painless as possible.

  • Set your config in the online configuration tool and save the json format file
  • Open QMK MSYS and cd to the directory with the json file
  • Put the controller in boot mode now if you haven't already (hold the boot button while plugging it in or hit the reset button twice)
  • Run this command

qmk flash <my-map.json> -e CONVERT_TO=blok

And bam!

Just do this for both boards if it's a split board like the Lily58, and you're all set! Hope this helps.

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