I don’t think it had multiplayer but it did have different playable characters (with Yoshi — not Mario — being the default).
knexcar
That bottom one really couldn’t decide if it wanted a wheel, a tread, or a catwalk ladder on the bottom right.
As a fan of Cities in Motion and Transport Fever, maybe I’ll finally check out this game.
Is it on iPhone too? I only see an Android version.
It would be a cool mechanic if you had to mine ice with a mining drill, then heat it up before using it in water-based recipes. Maybe it could be done with a smelter, at the very least as an excuse to give it a fluid pipe graphic for modded recipes too. Would also be cool if you had to keep pipes heated or they’d burst — there aren’t many “maintenance” or “breakdown” mechanics like that, but it could risk being annoying especially if you’re on another planet.
They also said they were basing planets on temperature spectrums, so there’s got to be at least one cold one. But I’m sure they’ll make it unique — now that I think of it, it doesn’t have to have ice to be cold (though there will probably be a few deposits for all the recipes that use water).
Very exciting! I almost don't want to read the next planet FFFs because I don't want to be spoiled (though it sounds like an ice planet is probably in there somewhere).
This should be very useful for expanding to new areas! Or for providing emergency supplies if your trucks/buses get stuck. I wonder if they work in winter.
Side note, it would be nice if there were free harbors too, and smaller boats - the current ones are way too big for e.g. rivers.
Wouldn’t that be a bit complex to learn/hard to spend just 30 minutes a day playing? I haven’t played, but from what I can tell it’s basically rocket science the game.
Was this not obvious? I don’t think I’ve seen a single comment here supporting them.
Good thing I’m attracted to fat people