And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
That's just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.
VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.
Gen Z are adolescents or young adults now. Gen Alpha are the little kids. We're getting old.