I think VR and all these AI assistants are similarly in that they’re in their infancy stages and there’s gonna be a ton of growing pains before they’re useful enough to be common, but someday they will have their place
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.
It either needs to jump through a lot more hurdles to be more accessible and useful, or it's just gonna be another cool experiment in time like Etch-A-Sketch
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.
That's only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn't give people headaches or motion sickness issues it will never take off.
The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
That's just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.
VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.
They’re used quite a bit in architecture and real estate surveying/imaging. VR is a great way to view a building that hasn’t been built yet, for instance.
I think VR and all these AI assistants are similarly in that they’re in their infancy stages and there’s gonna be a ton of growing pains before they’re useful enough to be common, but someday they will have their place
That’s my thoughts on the matter at least
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting... All of them failing to gain traction or be widely adopted.
It either needs to jump through a lot more hurdles to be more accessible and useful, or it's just gonna be another cool experiment in time like Etch-A-Sketch
That's only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn't give people headaches or motion sickness issues it will never take off.
The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
That's just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.
VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.
What are some companies/industries using it for onboarding/training and how are they applying it? Haven't heard about this.
Maybe if you're in the military or space industry, otherwise I can't see any practical use in commercial business.
No one wanted to wear them even for meetings while they were isolated, and that requires the bare minimum of effort
They’re used quite a bit in architecture and real estate surveying/imaging. VR is a great way to view a building that hasn’t been built yet, for instance.
Well if you can’t see any practical use for it, let’s just shutter the whole industry 🙄
It'll do that itself