jonc211

joined 1 year ago
[–] [email protected] 6 points 2 days ago

Yeah, it’s one of those scenarios that happens so infrequently that people rarely think about it.

Until it does happen and then everyone gets confused!

[–] [email protected] 9 points 2 days ago* (last edited 2 days ago) (2 children)

Technically, the line is at the second to last opponent in the direction of attack.

The usual case is that the goalkeeper is the last opponent, so the line is at the last defender. If the keeper comes forward past some of the defenders, then the line would be at the second last defender.

The attacker also has to be ahead of the ball to be offside, which doesn’t seem to be mentioned in the link. You could have two attackers, both in offside positions, but if the one with the ball passes to the second attacker and the second is behind the ball when the pass is made, then it is not offside.

[–] [email protected] 68 points 1 week ago* (last edited 1 week ago) (3 children)

So I deleted the story before I posted it, and began to realize that even though I'm 40, and should be past all this, it still hurts, and I'm a deeply broken person.

The thing about trauma (and it likely is trauma) is that it often just doesn’t go away on its own and you need to do work on it. So, why should you be over it?

Should is a loaded word as it pretty much always comes from what you learned as a child. You should do that. You should be like this.

That “should” probably comes from your father when he told you how you should be as a child.

It sounds like you aren’t over it now, but that’s ok. It’s ok not to be over stuff that happened in childhood. But the important thing to understand is that you can get over it with work. Being aware of that is the first step on that road.

[–] [email protected] 52 points 2 weeks ago (4 children)

Guessing they’ve never gone more than 31 days without an accident or they would have needed a bigger sign

[–] [email protected] 5 points 2 weeks ago (1 children)

Wait, what?

[–] [email protected] 32 points 3 weeks ago (7 children)

That guy with the mullet looks sharp

[–] [email protected] 7 points 1 month ago (1 children)

Apparently it’s because CrowdStrike installed their device driver as one that must start when Windows starts.

Explained here: https://youtu.be/wAzEJxOo1ts?feature=shared&t=675

I’ve linked to the specific time where he explains that issue, but tbh the whole video is worth watching.

[–] [email protected] 4 points 1 month ago (1 children)

lol, definitely no lentils in that.

It’s likely a version of mince and tatties, but with boiled potatoes instead of mash.

[–] [email protected] 1 points 1 month ago (1 children)

I won’t be holding my breath on anything meaningful changing with drug policy though

[–] [email protected] 4 points 1 month ago

Look out for cows in the air

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

Technically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield.

So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity.

It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.

 

I've just set up arcosphere balancing in my K2SE playthrough.

My set up is relatively simple, though it uses a lot of combinators! I'm taking the inputs for a recipe as signal I and the products as signal P. If I > P then I request the inputs for that particular recipe.

I then added a slight tweak to multiply the products by 1.1, so the inputs need to exceed products by 10% before the request comes through.

Initially, it never reached equilibrium and the gravimetrics facilities would keep churning away. With the extra 10% buffer, it settles down a lot more easily and kicks in only when things start to become more unbalanced.

I've been producing naquium tesseracts and DSS3 data cards for a while now and it seems to be hanging together.

I had a hiccup early on when I ended up really unbalanced due to the length of time bots were in the air with arcospheres leading to the balancing running amok. My fix for now has been to move DSS3 and tesseracts close to the balancing area, but not sure this is going to be sustainable. Let's see!

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