Nice comic.
Used to have a copy of Wild Arms on the PSX, and there was a scratch so deep that stopped progressing past Cecilia's intro, but man we tried.
Nice comic.
Used to have a copy of Wild Arms on the PSX, and there was a scratch so deep that stopped progressing past Cecilia's intro, but man we tried.
I'm pretty fucking sure it doesn't work like that outside of your black and white interpretation.
I'm not saying it doesn't happen, I'm saying a lot of people find themselves in that (bad) situation either outside their control, or they can be manipulated, coerced, pressured, or hell use your imagination.
To be clear, it's definitely not always "oh so-and-so was so obsessed with climbing the ladder that they became the bosses bitch, Oooo." Thats a kindergarden take and, IMO, helps empower people at the top hoarding all the wealth.
Just port the twin snakes to something other than the GameCube and call it a day.
I'm gonna assume you don't know any better. Not saying there aren't bad or stupid middle managers, but usually the middle manager is the person who got shoved into a "management" position they probably didn't want, and all they really get to do is take all the heat when decisions they didn't make blow up in their face. It also usually comes with false promises of raises but upper management never really intends on giving it.
It's like, top level squeezing the bottom out 101.
And Apple will finally sell the iPhone starting with 256GB
History Channel graduate
Love that
Waste of time?
I agree with you, while adding that the lack of depth, especially in space exploration, economy and combat made it that much more disappointing. Like the groundwork is there, you should be able to hire pilots or have you companions run planet bases for you, but no. At least, when I played you couldn't do that.
This is just like that Epic dude saying Fortnite is the future (lol). People are trying to make definitive statements about what a successful game looks like but there are so many variables to consider. The problem just isn't as simple as "is it multi-player or not". Cost matters too, but it's also clear that more development money doesn't mean better game. Spider man 2 is a good game, but I've gotten a lot of mileage out of Balatro, which was way cheaper to make and to buy.
What if we could have a world that wasn't powered by ads? I'd like to get past this "only one way to run the internet" train of thought.
I'm just so tired of ads, commercials and advertising in general. It's exhausting.
Yet another example of companies making irresponsible anti consumer choices. You should have to pay the piper if you want to start dancing to this tune. That or you should be forced to open source your proprietary works.
Oh I think there was a book about this... Brave New... something