[-] [email protected] 2 points 4 days ago* (last edited 4 days ago)

UTC+8 (Philippine time, PHT): 2024-07-12 12:00:00 (PM)

[-] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Fedierse admins get your PeerTube instances ready, they're coming to move

[-] [email protected] 1 points 1 week ago* (last edited 1 week ago)
[-] [email protected] 1 points 1 week ago* (last edited 1 week ago)

Im talking about 3D here (ik about the first lemmy link talking about slow games)

[-] [email protected] 2 points 1 week ago* (last edited 1 week ago)

alright as a standard for some turn based or slow trading game neither very efficient nor suited for realtime

only in itself, it can be "temporarily solved" using an extension (like what Forgejo has for relations to Git, e.g. commits) for realtime, it could be something like how godot implements P2P multiplayer (over ICE/TURN/STUN) for federation between servers

34
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
[-] [email protected] 1 points 4 weeks ago* (last edited 4 weeks ago)

Note: the drowned in the NSFW photo (the green one) referrs it to as herself (as in her username)

hankskyjames777

joined 1 month ago