eupraxia

joined 1 year ago
[–] [email protected] 13 points 6 hours ago (2 children)

test failed I think

[–] [email protected] 4 points 4 days ago* (last edited 4 days ago)

my main beef is that "too fat" is a wildly varying scale from person to person because everyone stores and processes fat differently. and if you're "too fat" that may not in fact be your most relevant health concern. my experience with health providers that focus on BMI during intake is that if you're "overweight" many other health problems will be seen through that lens even if they're unrelated... in my case, lots of dieting advice, being told to exercise more come to find out decades later I had an undiagnosed nervous/muscular condition. now that it's treated somewhat, my weight stays pretty much in "normal" BMI with the same or lower activity. I'm kinda pissed it took this long to get treatment for an underlying condition because the ruler said "too fat."

[–] [email protected] 6 points 1 week ago

I am a mad scientist! So cooool!! Sonuvabitch.

[–] [email protected] 1 points 1 week ago (1 children)

Well yes, but I don't even necessarily mean a gun :P

[–] [email protected] 2 points 1 week ago

Hey don't underestimate it! If that's what ya got, lean into it if you need to. If you can be quick on your feet and convince someone you're not worth the trouble that can already keep you out of danger. You can always pick up a more physical weapon later, or that just might not be your thing, you'll figure what works for you.

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago) (9 children)

Yeah, I feel much the same. Shit happens sometimes and it's good to be prepared. That goes for situations where civilization is collapsing and also in day to day life too. "Preppers" are so hyper fixated on one particular hyper-individual fantasy outcome. The merits of, say, integrating into a mutual aid network are completely missed.

It's always so much more useful to have AND KNOW WHERE every one-off necessity you might need is. A flashlight and spare batteries. First aid supplies. Spare medication. Superglue. A good utility knife. Emergency bedding. Enough shelf stable food for a few days. Some card games to pass the time. A few creature comforts that are easy to keep on hand. An appropriate weapon you practice with regularly. Some space an unhoused friend could crash for a week.

You get whatever you can together and organized and then you SHARE IT, because these things will all solve day to day problems for people in your life who maybe don't have them on hand. And then you pay attention to other needs that come up and make small additions so you're prepared for the needs of people you care about. And then boom there you go you've done actual fucking preparation! And get to sleep a little easier knowing you're ready for a lot more that life could throw at you.

Margaret Killjoy has a great podcast on effective preparation that comes from a very practical community readiness perspective. Definitely worth a listen. Live Like The World Is Dying

[–] [email protected] 18 points 1 week ago

I was getting ready to come out to my sister in like late 2021, she had a really bad motorcycle accident and we were catching up and it seemed like the right time to tell her.

then she started talking about how a near death experience made her start re-evaluating some things, and then she came out to me and it was the fucking spiderman pointing meme. Both of us moved to WFH after covid hit so the timing makes sense, but it was such a wonderful coincidence.

[–] [email protected] 5 points 1 week ago (2 children)
[–] [email protected] 27 points 1 week ago (4 children)

"hey wanna come hang out this weekend?" "sorry but-"

[–] [email protected] 1 points 1 week ago

omg I just wrote a comment about a student project with this mechanic, wishing to see it in a full production and then scrolled down and here you are telling me that game actually exists! Thank you 😁

[–] [email protected] 19 points 1 week ago* (last edited 1 week ago) (2 children)

I played a student project game a long time ago that based itself around this kind of mechanic. It was a horror game set entirely in the dark, and the only way of seeing was by echolocation - you'd click to send out a pulse, and you'd get brief ghostly glimmers of your environment. Importantly, you couldn't directly see anything moving - you'd have to send out another ping if you wanted to see something in motion.

Given that monsters could hear your pings too, it was a wonderful little game of cat-and-mouse deduction trying to figure out where monsters were with as few pings as possible, remembering their patrol paths in the dark, and so on. Really cool and I'd love to see that mechanic in a full game production.

(edit: apparently that full game exists, it's called Perception, and I'm absolutely giving it a shot!)

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

The thing is some games make the line really fuzzy and it's hard to draw an exact line where it no longer is a game.

Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn't the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it's largely non-interactive.

Disco Elysium also has some RPG mechanics going on, and there's a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it's so much stronger as a game.

Cosmic Wheel Sisterhood is almost entirely dialogue and telling people's fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I've played in a bit.

There's any number of "walking simulators" that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

These were all successfully marketed to gamers as video games. My hot take is that they're all games, but with a form of gameplay that some may find too simple for their liking and that's ok. And the semantic debate over what's a game and what isn't is just feels vibes based sometimes.

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

answer: :::Low - Days Like These:::

170
Return to PAINT rule (lemmy.blahaj.zone)
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Since its introduction, I've been picking up Harpoon on Juggernaut every now and then. I don't see a whole lot of other people buying it and my teammates really don't like it lol. But it's a lot of fun and feels good in some matchups. I dunno if it's good in higher levels of play, so I'm curious if y'all think it's viable.

In some matchups against squishy ranged carries or lots of slows, or if my team lacks stuns, I usually feel the need for some extra mobility, and I feel like I need it before I can justify a swift blink. Harpoon lets me build mobility into my early mid game kit, letting me get in range for omnislash or a spin or just right clicks. and if it's a good game for it, it pairs well with basher/abyssal too.

In lane, usually I build wraith band + phase and then decide on a farming item - bfury, mael, or echo saber if I'm going for harpoon. Echo saber on its own feels underwhelming as a farming item - probably the biggest downside of this build - so I only really feel comfortable getting it if I'm doing well in my lane and can stay there for a while. It feels like it'd be overkill to get echo and mael, so I haven't done it, but the extra lightning proc is tempting.

Anyone tried this or have opinions? Ty :)

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