eerongal

joined 2 years ago
MODERATOR OF
[–] [email protected] 8 points 3 days ago (1 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] [email protected] 16 points 4 days ago (4 children)

Looks like it expired last month so they had a 1 month grace period

[–] [email protected] 1 points 1 week ago

yeah, i think that's actually a setting on the lemmy side, you can restrict the size of uploads to prevent abuse and such. We're using whatever the default is, i've never changed it.

 

Yesterday we had a bit of an outage with image storage on our instance; Got some messages about it at one point, but that said, everything should be back up and running. Is anyone else running in to issues? I had one user mention that they had a problem this morning, but I wanted to see if anyone else was running in to problems.

Let me know! If there's issues, we can get to the bottom of it, and get things hammered out.

[–] [email protected] 78 points 1 week ago (2 children)

Actually, reddit is not coming. That's kinda the whole problem outlined above.

[–] [email protected] 5 points 1 week ago

i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

  • create a library (dll or so file or the like)
  • set up a web server and use communication protocols (either web socket or rest API or the like)
  • use a 3rd party communication/messaging framework like MQ or kafka or something
  • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

[–] [email protected] 2 points 2 weeks ago (3 children)

Just like Pathfinder, OOOOOOHHHHHHHH!!!

nah, I'm kidding. But yeah, the video is kinda mediocre. The lyrics are ok, the delivery is meh, but like you said I appreciate the effort.

[–] [email protected] 2 points 3 weeks ago* (last edited 3 weeks ago)

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

[–] [email protected] 5 points 3 weeks ago

for what its worth, the new (2024/2025) monster manual supposedly has spellcasting monsters with more "magical" actions built in. While they do still have a list of spells, they have more built in tailored "magic action" type things they would be using instead of spell casting in most scenarios, like having a "magic bolt" type attack for a mage or something. We don't exactly know how extensive this is yet, since we've only seen previews so far, but it could make running spellcasting creatures a bit easier.

[–] [email protected] 3 points 3 weeks ago

yeah, i could see using a mix of windows midi fonts and like a real crunchy sega genesis like soundfont if i were to make/commission music for it or something (i can't make music in any way)

As far as the game master term, I'm using "Knight Commander", it's one of the early intro sections somewhere.

[–] [email protected] 3 points 4 weeks ago

Thanks! I've been working on it off and on, but i think its turning out pretty good overall.

[–] [email protected] 2 points 4 weeks ago

yeah, like i said, the "main" book is done, i just wanted to write a pack in adventure (which ive been too lazy to even start so far). As far as what's next, i'm not sure. I usually focus on specific side projects without trying to think about what's coming up in the future. I've been working on a metroidvania game with a friend of mine (i make video games as a hobby), but i'm thinking i'll put my focus on finishing up that, since i've somewhat been splitting my focus between this and that for the past year or so.

As far as my next tabletop project, haven't even thought about it. I usually make whatever i feel like at the time before tossing it on to my drive thru account.

 

Just putting this out here to share some of the work I've been doing and to create some content for this community. Also because I'm not quite ready to share the full thing with larger groups.

I've mostly been creating a system for fun, and to exercise my art/design chops. I've got the base rule book done, but I was wanting to create a "pack in" adventure to go with it, which i have yet to start.

I'll include some screen shots as I go along and give some of the details around the setting and system. The title I'm currently running with is "Stellar Knights of Pendragon" and it is a sci-fi RPG based off of the myths of King Arthur.

Stylistically, I'm trying to make the book look like something from the 16-bit/SNES Era of video games, mostly because I'm pretty ok at pixel art (and not much else), but also because the concept sounds like something you'd see on the sega genesis or SNES

Cover Page:

Table of contents:

For a lot of the art, I tried to base it off of existing cover art/images from popular video games of the times, as you'll see (some are pretty obvious tracing/reinterpretation of famous images)

For the game system, I tried to go with a fairly simple resolution mechanic that lends itself to a lot of depth when it comes to including character powers and abilities. The basic mechanics are that everything is an "opposed" check, where characters roll 4d6 + bonuses against a target number/DC. Every 5 points you beat the DC by is one success. Opposition successes cancel out your successes on a 1-for-1 basis

So for example, combat is roll 4d6+stat+skill for your attack, vs a "target" number of the enemy's armor and the enemy gets to make an opposed defense check. If the enemy's armor is, say, 15, and your roll a total of 20, you have achieved 2 successes, but if the enemy rolls 1 success on their defense, it reduces you to 1 success, which represents the amount of damage you deal.

There's also something similar to advantage/disadvantage called banes and boons.

As stated above in the screen shot, the reason for a 4d6 resolution mechanic is partially because its novel, and in addition getting together 4d6 to play can happen virtually anywhere and doesn't require specialized dice to play.

The setting takes place in space (duh) in a nebula. You can see the write up below, but the basic idea is that the gasses and all in the nebula cause psionic powers to be extremely common in creatures living within the space gas. Psionics obviously take the place of any sort of magic in this setting, as i'm a big fan of psionics in general. I just think they're fun.

The king arthur stand in (Named Artur, which is barely a play on the name) is essentially an evil, paranoid, ruthless despot bent on dominating the galaxy, forming a large army akin to something like the empire in star wars.

"Knight's Armor" in this setting is also effectively something akin to power armor, and there's rules for spaceship combat, though do note that it largely follows the same resolution mechanics.

The game is class based, and each class has a list of skills you can be trained in and "knacks" you choose that give you character extra powers/abilities

monster stat block:

That's kind of a very quick write up around how the game works, there's obviously a ton more details to both mechanics and setting, since its about a 50 page PDF, which was approximately my goal for the length of the document. I didn't want it to get too long.

What do people think about this premise/idea? Anything you'd like to hear more about? Anything that sounds off-putting to you? I'm open to all feedback, positive or negative.

When it's done, I'll probably post about it, but also put it on my itch.io and on my drive thru RPG account. Note that i generally release everything i put out for free, so i'm not planning on charging anything for it.

Character sheet:

[–] [email protected] 7 points 1 month ago (1 children)

windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

 
 

Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

All premieres at 9am PDT:

  • Monday, July 1st - Spells
  • Tuesday July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric
  • Thursday July 11th - Bard
  • Friday July 12th - New Dragon Designs
11
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

Just an fyi, we will be going down temporarily for a postrgres upgrade tomorrow morning around 9AM cst, this is in preparation for upgrading Lemmy to 19.5. downtime shouldn't be significantly long.

Edit: upgrade complete

13
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

Today marks one year since the TTRPG network was set up after the whole hubbub over at reddit. While we certainly haven't been the largest instance in town, we're still reasonably active, and overall i think things are going pretty good.

Not really much to say, just wanted to point out our fedi-versary. Thanks for participating and hope everyone is still enjoying themselves!

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