Can you elaborate on what frostpunk means and what you want out of a frostpunk rpg?
crbn
Haha yup, I agree
I am aware of them, but haven't read them. In the past World of Darkness has thrown me off with its lack of conciseness, but maybe I should give those a shot. I remember hearing something about a very philosophical and open-ended take on magic in one of those that did seem intriguing.
Can't say I like the idea of specifying combat items, but having them all mechanically identical. Seems simpler to just not specify them at all then.
Yeah I'm worried that the expectation of many RPG players to find loot, especially for combat, may be problematic. I think you're right that setting the context is key to managing these expectations.
Couldn't tell you how wands actually work in Harry Potter...
Intimidatingly long, but I really gotta read this and lancer. Heard lots of good things, and a good crunchy system seems rare these days.
Given the relatively small size of the current community, if you do make a separate one, consider continuing to crosspost here!
So I should have been more specific. While I like those kinds of games as well, in this case I am thinking of a medium-crunch game that does include frequent combat. The combat is magic-based, but is already complex enough that I prefer not to have items.
That said, I am also thinking about mechanical novelty for stealth and social interactions. It seems it will be less involved than combat, so there likely will be items for stealth and social aspects.
To be more specific then: in a game with medium crunch combat, would you be disappointed if there were no weapons? Your character improves, gets feats, casts new spells, but will never go on an adventure to find that rare 7-crystal wand that gives you +3 to magic shenanigans.
Harry Potter is a good analogy haaha. I guess the question in that case is do you expect to get to wand items? Say this is a game with at least some crunch to it. Or are you satisfied if only your character improves, but the wand itself is not mechanically specified?
Right on! For now I think I'll stick with posting in this community from time to time. If lemmy continues to grow maybe someday a separate RPG design community would be worthwhile (:
Aye