What keyboard bug? I haven't run into it, and I've been using it for months.
burgundymyr
It's crazy to me how small the Jereboa usage is. It didn't collect or share data and has a great interface. What are these other apps giving that makes you want to use them? Genuinely curious on what I'm missing out on.
No non-conforming people were protected by this move.
By taking this down, NexusMods communicated that they care about non-conforming people far more than if they had just said it. They are creating an environment where bigotry is removed rather than accepted. Nobody is saying you can't be a bigot in private with your game, we are saying if you're going to be a bigot we don't want you to do it here with us because we care about the people you are excluding/hurting.
Yes and no. It doesn't care about what number you roll, just the result of the roll (success or failure). It will help you if you roll a 5 ten times in a row and you fail all those checks, but if you pass all those checks because of bonuses or because the target number was low, then it will make you more likely to fail. Although, in not actually sure you can get ten successes or failures in a row with karmic dice on.
In DnD your skill checks (except for opposed rolls c which we'll ignore for now) have a DC which is the number you have to roll to pass, that target number is shown on the screen in bg3. You also get bonuses to the roll (also shown on screen under the die). Attacks and spells with saving throws work the same way. Roll a d20, add bonuses, and see if your number was high enough to pass. Saving throws are slightly different because the defender is rolling, but it's the same idea, they want to roll higher than the DC of the spell.
So all that to say, karmic dice does NOT smooth the rolls and make it likely to get an even distribution of high and low rolls, it smooths successes and failures so that regardless of how hard a skill check was or how easy it was to hit an enemy, you will be more/less likely to succeed or fail m multiple times in a row.
Never Winter Nights had an incredibly robust set of tools, arguably the best ever, so I think that's what many are hoping for even if it's not realistic.
They have said in interviews that a world builder would be effectively impossible because terrain is all custom art. We might get encounter builders, but don't expect to build your own location.
TL;DR It does NOT stabilize your rolls. It DOES Stabilize your number of successes/failures (which I think is bad for the system).
There is a lot of confusion in this thread about how this works.
If you understand the mechanics of bg3 and are try to optimize your build you should definitely turn it off. If you don't care about that and just want to play without understanding all the mechanics I would still turn it off, but it's fine to leave on probably.
What it does is make rolling a success more likely the more you fail and vice versa. It also applies to enemies. So if you have put all your resources into Armor Class so that enemies miss you more often... well you might be marginally less, but the whole point is that enemies will hit you at a fairly regular frequency and you will hit them back at a similar rate. It means you won't keep failing and that you won't succeed at everything.
It punishes you for being really good at something and rewards you for taking more actions rather than being good at the ones you take. It is kind of good for new players that used a scuffed build because it means they won't fail all their checks even if they made terrible choices, but if you make some basic common sense choices like getting a high armor class or pairing expertise in stealth (Rogue 1 ability) with a high DEX then it can be very frustrating.
This is not accurate. It makes you (and enemies) succeed and fail more often if you/ they have had a streak of the other. It has been tested extensively.
As a result it punishes a high armor class/stats builds and rewards more actions (summons, extra attack, etc).
I highly recommend turning it off if you understand the mechanics of 5e. It's fine if you don't understand how things work and just want to play.
This is the best answer, players are invested after a certain point, but the realization that they don't like the game comes later in the process. The more you play the game you don't like the more you're frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.
Do you know if it's tied to long rests or can leaving my game on in not turn based mode trigger things?
The tank game on Wii Sports (reminiscent of Atari Tanks but coop)
PS1 Final Fantasy Tactics (especially with mods, particularly FFT 1.3)
PC Master of Magic (especially with community mods, Caster of Magic is a favorite)
SNES Super Mario World
SNES Super Bomber Man
I'm not mad, I just prefer open source software that doesn't collect my data. What are your favorite things about sync that I can't get with Jereboa?