boatswain

joined 1 year ago
[–] [email protected] 2 points 5 hours ago

Halting State was great. It actually took me a couple of chapters to realize it was all 2nd person. That's the book that got me into Stross.

[–] [email protected] 1 points 5 hours ago

I really enjoyed the first three: they were pretty obviously just a bunch of short stories set in the same universe. The later books where he tried to write actual novels were not great though. He could do great short stories, but IMO wasn't much of a novelist.

[–] [email protected] 1 points 8 hours ago

I'm in the US, and I bike about 6 miles in to the office; with rush hour traffic, it'd probably take me about that long to drive in. Plus, I get some much needed exercise.

[–] [email protected] 4 points 2 days ago

Text of an average book is 100,000 letters;

I'm not sure where you're getting that value. The low end of word count for a novel is 50,000. If we say the average word is only 5 characters, we're looking at a quarter million letters and another 50,000 spaces for a short novel (200-250 pages). Throw in some more for punctuation and formatting, of course. If you're a fan of big epic fantasy/sci-fi you're probably closer to a million words.

[–] [email protected] 4 points 3 days ago (5 children)

It's a reference to your username

[–] [email protected] 3 points 1 week ago

That's a great point, thanks for adding it!

[–] [email protected] 10 points 1 week ago (4 children)

Because I'm not really that invested. The Steam launch will have the effect of making me check it out, so I guess that will at least work as intended.

[–] [email protected] 40 points 1 week ago (7 children)

I was really excited about this game when I first heard about it, right up until I learned it was Ubisoft. Their involvement makes me pretty dubious, so I'll wait and see how hard they crank the monetization handle, and also what the reviews look like.

[–] [email protected] 2 points 1 week ago

I've frequently not been on boats!

[–] [email protected] 2 points 1 week ago (2 children)

"Do you think Death could possibly be a boat?"

 

Hi all, I recently got into the world of ergo mech by borrowing a friend's old Iris v2, and I really love how powerful and customizable things can be with QMK firmware.

Recently, my old n52te has started to show signs of age after a dozen or so years of abuse. If you're not familiar, they look like this:

There's definitely stuff that could be improved on--just being able to build your own firmware for it would be amazing. Having one or two more thumb buttons for layers would be sweet as well.

The community of ergo mech keyboard builders are doing some super cool things with 3d printed builds and all kinds of neat stuff. Since I've just been dipping my toes in, my question is: does anyone know of any good replacements for my n52te? Is this something anyone has tried tinkering around with?

Thanks!

 

I'm trying to figure out the best way to deal with some homebrew stuff I'll be dealing with in my 5e campaign.

If you're not familiar with Ancestral Weapons, it's a pretty cool system that gives you the ability to have weapons that level up with your players. The players get points periodically that they can spend on upgrades to their weapons.

I'll be using a variation of this setup in my campaign, and I'm trying to figure out the best way to do so. My initial thought was a scene for each character's weapon, with some Monk's Active Tiles to handle a "talent tree" kind of interface where a player could select and then lock in which powers they want.

That doesn't really take care of updating the item itself though, which means that the players would have to update things manually ("oh, I need to make this sword +2 now" for example) after using the scene as a kind of calculator.

So maybe there's a better way: make the weapons Actors of their own, with special character sheets or something? Or maybe there's an existing mod I can use? Any thoughts or suggestions on the best way forward are appreciated.

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