bekopharm

joined 1 year ago
[–] [email protected] 1 points 3 hours ago

Wieso auch? Ist die auf .de tot? Habe ich [mal wieder] Drama verpasst?

[–] [email protected] 2 points 3 hours ago (1 children)

The SC LUG just rocks 🤘

[–] [email protected] 3 points 3 hours ago (3 children)

Uh oh… hope that one works better on Linux.

 

@fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial.

And it works on Linux PC: https://github.com/Spacefreak18/monocoque

See a demo on https://www.youtube.com/live/GVghB4aMEmY by @fk_tech

I also jumped into their Matrix room (#simracer:matrix.org) and they seem like a friendly bunch too.

Mebbe worth to keep on the radar.

Edith says: Shorter videos to get the gist:

 

Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D

Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.

[–] [email protected] 1 points 1 month ago

Coming along nicely 👍

 

cross-posted from: https://discuss.tchncs.de/post/18462516

I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.

I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/

This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

 

I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.

I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/

This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

[–] [email protected] 44 points 1 month ago

Some argued that the new requirements were to protect cars from theft.

Car thieves: Oh noeeees… anyway 🤷

[–] [email protected] 2 points 1 month ago

Another good source, that does also not request to login, would be his website at https://www.buildsbybaz.com/ (and his YT channel of course).

[–] [email protected] 1 points 1 month ago (1 children)

That's odd. This requires to login to watch. Is this a new thing by Vimeo or is that an option from the uploader?

[–] [email protected] 5 points 1 month ago

I don't think it's that amazing in person but here you go: https://beko.famkos.net/tmp/Battlestar_130124-232916.sav Have patience. It's backyard hosted.

 

cross-posted from: https://discuss.tchncs.de/post/18005749

Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️

Mebbe something for https://lemmy.world/c/bsg too 🤔

Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

 

Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🤘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❤️

Mebbe something for https://lemmy.world/c/bsg too 🤔

Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

[–] [email protected] 2 points 2 months ago (1 children)

Please do :D PeerTube is rather empty on space sims rn :-/

[–] [email protected] 2 points 2 months ago

It's all garbage.

[–] [email protected] 2 points 2 months ago (4 children)

Wish I had a HOSAS for such games too :D Alas that X52 Pro is persisting and refuses to break so I can not really justify an upgrade.

 

I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

[–] [email protected] 2 points 3 months ago

Blog! ❤️

 

Note, not mine. Similar to mine. In fact totally down my alley :D

(Yes, I posted this over at https://discuss.tchncs.de/c/diysimulators too - I have no idea how to cross-post from Lemmy - can this be done at all?)

 

Note, not mine. Similar to mine. In fact totally down my alley :D

 

I had a bad feeling about this but it somehow worked out.

 

Added support for hardware with up to 128 buttons that is registered as an input device (Issue ID 1763)

Nothing short of a miracle 🤓

 

o7 CMDRs, made a tiny demo video show-casing the SimPit in Elite Dangerous 🙃

Pick your poison:

https://tube.tchncs.de/w/1nokGf66oWj34EdMvxYbSn / https://www.youtube.com/watch?v=mXofGR4GRLk

Just slaughtering pirates (wasn't in the cockpit for months) but you get to see it from a first person perspective this time because I strapped the camera to my headphones 🙃

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