all-knight-party

joined 1 year ago
[–] [email protected] 8 points 1 year ago

It gets much better when the ship you're jacking is higher level and worth more to begin with, but by then credits likely aren't an issue anymore.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (7 children)

I was getting confused by your description of the mechanics until I realized you're talking about stealing ships that are landed on planets compared to hijacking in space. I haven't done this yet, where did you do this?

Also, registering a ship must be done before you can sell it and registering can be done from the ship menu, there is no way to sell a stolen ship without first making it your home ship and registering. Any cargo transferred from your old home ship into the new one will put the inventory overweight if there isn't enough cargo space, but you won't lose any items and upon sale the items will return to your original home ship.

The cost to register is always a percentage of the ship's value, but always slightly less than the sell value, so you'll always make a profit, but it won't be very much compared to the ship's total value. You can sell ships at ship service technicians by asking them to see their ships for sale, then swapping from buy to sell, you can't do it from the "view or modify my ships" option.

[–] [email protected] 0 points 1 year ago

I would assume being free fed on the weekends, there's probably already a water fountain or something, mine has enough to go for three or four days after being filled, and then of course, litter box can go for ages with a single cat

[–] [email protected] 5 points 1 year ago

I've found it a little tricky to find an instance that has a dedicated, transparent instance owner who doesn't disappear while making sure the instance doesn't throw 500 errors when you view certain pages. I started on Fedia which had tons of 500 errors when I tried to view my own profile or subscriptions, which seems to have gotten better, but still has intermittent issues.

Then I came to kbin.cafe, but it seems like the instance owner went poof, and I get 500 errors if I try to change my profile picture. I think most of this is because the software is still relatively early in development.

Otherwise it does feel as if Kbin is handling every other facet well, it's just early on and buggy and hard for instance owners to keep up.

[–] [email protected] 1 points 1 year ago

Yeah, that mod is definitely better than default UI, but I've also never felt like the UI was straight bad and I haven't felt frustrated or like I was unable to do something or sort what I needed to. I'm trying to wait for a few significant patches before I get into mods.

As soon as I start adding mods I then need to keep up with updating them as patches for the game release, and some mods don't get updated and break, and you know how Bethesda save files can become dependent on the mods you installed to load, so I'm trying to not go down that road yet. The UI is perfectly fine enough for me to not be the igniter for me to start modding, even though chances are high they'll keep it updated, I'm just enjoying the game for now in its own right.

[–] [email protected] 6 points 1 year ago

Nah, this is not bad at all, aside from the memey adoring fan but, totally respectable. It says what it is and shows you the host, and if you know him then you know it's good because GamersNexus is pretty decent.

If you wanted it to be traditional YouTube thumbnail he'd be making soyjack pointing face and there'd be big ass red font going "RUNS LIKE SHIT???"

[–] [email protected] 4 points 1 year ago

Real excited for this. I loved Helldivers 1 and every other game Arrowhead's made.

[–] [email protected] 3 points 1 year ago

I don't think I ever look at anything or am presented with anything that has text on it in dreams, I've never been able to try. Even when I go lucid I end up wanting to do something fun like fly or breathe underwater and never try to test the limits of the dream.

[–] [email protected] 3 points 1 year ago

Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don't have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn't be able to map to face buttons, and the right wouldn't be able to map to the d pad.

I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole "retain joystick movement while hitting a face button", but without being able to directly map different game controls to it it's just a copy of an existing function you already have.

I would love for grip buttons to be normalized and allow for more controls in games, it's pretty much the last part of my hands that aren't doing anything on a modern controller layout.

[–] [email protected] 10 points 1 year ago (7 children)

I've only ever heard players saying they love the shit out of it and haven't seen anyone saying they ended up disliking it or growing bored. I'd like to know people's generally play hours, though, too

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

The actual act of doing it gets old, but I do like the fact that you can't fast travel out of a situation in ED, it means if you go on a deep space expedition to make discovery money you are gonna be in DEEP SPACE, and you better be fucking prepared with a ship spec'd specifically for it because you do not want to turn around and give up because you couldn't fuel scoop or make a jump.

You definitely get a feeling of being a very small person in the galaxy with lots of things going on far away that you'll never see, and having limited fuel and constant frameshift jumps allows for more mechanics and complexity like fuel scooping or being interdicted.

Starfield lets you go wherever at a moment's notice which makes the galaxy feel very small comparatively and lacks stakes for exploration and jump range (along with the infinite fuel), reducing the need to have specialized ships. It also allows you to miss out on some random events that only happen when a ship in orbit with you hails you on comms. You miss those experiences if you fast travel past them all, which is echoed in other Bethesda titles with their own random encounters during travel that can be missed due to fast travel.

That being said, it's a Bethesda fantasy version of space, you want to do fun space opera things and having hardcore travel might clash with that, I can understand why it wasn't implemented that way. For example, no one mentions this, but I fucking LOVE bethesda's save system of saving the exact state of everything in the universe in that exact moment. Im a filthy save scummer and I love it. I like being able to save scum difficult space battles, and I don't think you can do that in most other hardcore space games, but I'm so grateful that I can here.

[–] [email protected] -1 points 1 year ago

I mean, there are parts of the game's major criticisms that are understandable and do impact the game experience in a way. The worst one for me is the lack of a local map. I've gotten lost in cities or complexly laid out buildings a number of times already, which is, suffice to say, not enjoyable and nigh on unforgivably clumsy to experience repeatedly.

I'll forgive, or even enjoy, say, Dark Souls for the same thing because it's not as complicatedly laid out and the world is smaller and much more visually distinct in its areas to make it up on the back end, along with the entire design ethos being very hands off in terms of delivering info to the player, which sets a standard compared to Starfield's polished to a sheen experience, which suddenly becomes less so in other spots, creating a negative contrast.

Others, like the lack of seamless planet to space transitions were never advertised, and though having them certainly increases immersion, visual spectacle, and thus perceived enjoyment and value of a game, is not really important in the grand scheme unless you wrongly expected it. I don't have enough time to worry about a planet transition, I'm thinking about what I'm gonna do there and what I'm gonna do next within the gameplay itself. With this sort of criticism, the game would be undoubtedly better with such a feature if it wouldn't have delayed development too significantly to implement, which no one can really say for sure.

Then there are criticisms like the fact that planets are limited in scale and you can't fly your ship close to the ground on the surface, which is just wildly beyond the scope of what Bethesda would be able to deliver and still say it's the same game. That would've been so complex it would've sacrificed other features undoubtedly, and shows more about a given player's desire for "Starfield 2: We Added all That Space Sim Stuff People Wanted that we couldn't before because we'd end up like Star Citizen" than it really does about Starfield's successes or failures in the features it explicitly attempted to deliver.

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