TotallyHuman

joined 1 year ago
 

Hello all!

I signed up for NextFest, and I am hopefully going to be doing a stage hypnosis show in Edmonton this year. (I'm very excited!) My mentor recommended that I put together a test group: a few people to try out some material with, in a lower-stakes context than a stage show. I'm planning on doing it in the Belgravia Art Park on an evening -- the exact date and time subject to volunteer availability.

If you're interested in trying out hypnosis in a safe environment, send me a message!

[–] [email protected] 2 points 3 months ago

I think both of these positions are important for coercing Sony. If everyone who was upset left permanently and kept their bad reviews, Sony would have no incentive to backtrack their next boneheaded decision. But it's also true that if everyone jumps back in as if nothing happens, they have no incentive to avoid excessive greed in the future.

Most of the players will come back, and so Sony will be rewarded for compliance. But some players will be permanently alienated, and those permanently lost profits will be a reminder of what happens when you try to screw your players over.

[–] [email protected] 3 points 3 months ago

Yeah, the rest of the criers are children. Except the Silver Rush one if I recall correctly -- he's an adult with an adult voice.

[–] [email protected] 8 points 3 months ago (2 children)

Wait, what? I could have sworn it was a child.

[–] [email protected] 4 points 3 months ago

Yeah. Part of me is uneasy with the monopoly, but unless they start abusing it I don't think there's really a problem. Besides, they're not the same as a railway: nothing's stopping a game company from directly providing executable downloads, and some do.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

Depends on the income period -- I'd do 25% of daily income for a first offence.

[–] [email protected] 1 points 4 months ago (1 children)

I see. Would there also be an arc if you put your hand near the generator while it was running, then?

[–] [email protected] 1 points 4 months ago (1 children)

Does the human body rapidly discharge into air or something?

[–] [email protected] 1 points 4 months ago (3 children)

Okay, so you're insulated from ground. The generator charges you up. You are at the same charge as the generator. You let go of the generator. Why is there a potential difference?

 

Been tinkering with some urban fantasy ideas recently, and I was thinking about gadgets a modern vampire hunter might design and use.

Putting a wooden stake through a vampire's heart is usually quite effective at either paralyzing them or dusting them outright, depending on the author. Of course, a wooden stake is a lousy weapon in a fight, so usually it's used after the vamp is already close to defeated.

But what if you could stake a bloodsucker at range? Crossbows could work, but they're not the only possibility. What about a shotgun which fires wooden slugs?

I'm not a gunsmith or even a gun aficionado, so I'm not sure how feasible that is. What would be the challenges inherent in making wooden shotgun slugs? Would there be a better way to fire stakes into your supernatural enemies from range?

[–] [email protected] 1 points 4 months ago (3 children)

Thing that confuses me is that when you let go, you should have the same charge as the generator. No charge difference, no arc. Unless I'm wrong about something, which I probably am (hence my confusion).

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (6 children)

Why wouldn't the electrons go to ground through your body while you're touching it?

 

I seem to remember as a young child being told that it is safe to touch a Van de Graff generator (for the hair demonstration), but that if you let go before it is safe you will get a nasty shock. I know a bit more about electricity now, and I'm a little skeptical now. Is it possible to get a shock from letting go of something?

[–] [email protected] 13 points 4 months ago (3 children)

It's actually counterproductive! People who want to screen stuff about abuse from their internet experience can set up filters. Those filters are broken when you censor the relevant words!

[–] [email protected] 15 points 4 months ago (3 children)

Interesting. Unlike most measures, bike lanes are also a positive on their own, climate change or not. I assume this analysis doesn't include negative-cost solutions like carbon pricing.

 

It seems to me that in the interwar period there were a lot of tanks designed with the idea that they would stay with groups of infantry, providing direct fire support while being a lot more durable than a field gun. My understanding is that this was generally abandoned in favour of faster tanks which operated somewhat independently of infantry. But to my very limited knowledge, the infantry tank seems to make sense. What were the theory's disadvantages? (Or is my understanding flawed?)

 

So, I like stories where everyone is competent, and as a GM I try to run my villains as playing to win. My goal is for the players to have a good time, but the enemies will use every resource at their disposal to achieve their aims: they will retreat if continuing to give battle is a bad idea, they will go scorched earth if it's in their interest, they will defeat the players in detail or simply attack with unfair, overwhelming numbers.

Sometimes this results in a beautiful, game-defining moment where the players work out what their powerful and intelligent adversary is doing, and then proceed to outwit them. More often, though, the players win the way players do: shenanigans and brute force until the day is won. This can also be fun, and obviously not every story arc needs to end with an I-know-you-know-I-know battle of wits.

The problem here is that when this happens my players usually don't ever figure out what the plan was -- and what from my side of the screen was a clever ruse or subtle stratagem, to the players looks more like an ass-pull. My players don't know that they set off a silent alarm and the security forces stalked them around the building before ambushing them from three directions, they just got a random encounter where they were surrounded by guards. They don't know that the shopkeeper they revealed their true identities to reported them to the BBEG for a bounty, they just know that the army knew they were coming even though they were trying to be stealthy.

So, GMs with similar philosophies: How do you make it feel satisfying / fair when the players are fighting an intelligent and coordinated adversary who knows more than they do?

 

I stumbled into this comm, but I can't figure out what EXP is. A Google search turns up nothing relevant. Is this a currently-extant game, or one in progress? Is there a public rules document somewhere? Does it cost money? What is the premise?

 

There was a 2-hour lockdown because a guy was carrying a lighter and somebody thought it was a gun. The "active shooter" was barricaded with everyone else and had no clue what was going on.

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submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 

Made a beholder for Hallowe'en this year. I used offcuts from other pumpkins for the eye-stalks.

 

Crops can blight, animals can get diseases. I don't know much about hydroponics but I know that bacteria are a concern. What food source is the most reliable, the least likely to produce less food than expected?

 

Since the latest season hasn't concluded yet, let's only look at plot holes from 1990 and before.

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