[-] [email protected] 25 points 10 months ago

I just want to be friends with all the companions but every single one of them keeps expecting me to kiss them. ):

[-] [email protected] 65 points 10 months ago

"Watch the Irishman Suffer" is practically it's own genre of Star Trek episode. Chief O'Brien needs a break, he's just a regular dude who has witnessed his own death too many times.

[-] [email protected] 33 points 10 months ago

Hello from Spokane, where we were literally off the chart yesterday! (AQI of 511 out of 500!) I went outside for five minutes to water the garden and my eyes were stinging and teary for a while afterwards.

But nobody gives a shit unless it's the east coast, because this has happened nearly every year for the past 5 years. At least I can see the sky today.

[-] [email protected] 49 points 10 months ago

The sweating means I'm enjoying it. I don't want a curry unless it makes my nose start running.

[-] [email protected] 13 points 11 months ago

Interesting! I think the companion classes affect the player class choice a lot. Paladin, Bard, and Sorc are all classes that no companion has, which also make good face characters. And nobody needs two Clerics, Shadowheart has you covered.

[-] [email protected] 22 points 11 months ago

Can't stop thinking about it every waking moment. I have put off many household chores just to eke a few more minutes of gameplay out. It's a massive accomplishment of a game with a few bugs, but still an incredible and well deserved achievement for Larian.

I am a little worried because it felt like I had to poke into everything in Act 1 to get enough XP to get to Act 2. Hopefully the outcomes are different enough to make replaying interesting, because I know I want to do several playthroughs.

[-] [email protected] 37 points 11 months ago

Don't tell my friends, but I actually like GMing more than playing now. It's fun to have the galaxy-brain "always on" feeling and multitask information. (And it's always your turn in combat!)

[-] [email protected] 13 points 11 months ago
[-] [email protected] 15 points 11 months ago

I am putting my money on Mystra. Even though she only exists in Forgotten Realms, she has to die on every edition change, right?

[-] [email protected] 15 points 11 months ago* (last edited 11 months ago)

At least it's not the strumpet table

[-] [email protected] 33 points 1 year ago

It’s also been confirmed that the game will give “affectionate and consensual romance options with a man temporarily transformed into a grizzly bear,” for example.

Excuse me, what the fuck?

[-] [email protected] 18 points 1 year ago

Honeybees are a non-native livestock species. Their survival rates tell us nothing about the health of the ecosystem, only the agricultural practices.

The bees we need to save are the solitary native bees. http://xerces.org/pollinator-conservation

6
Big Fuzzy Jumping Spider (pathfinder.social)
submitted 1 year ago by [email protected] to c/[email protected]

This spider got into my house this morning and I had to put it back out before the cat got it. It's about a half inch long and very fuzzy and cute.

1
submitted 1 year ago by [email protected] to c/[email protected]

I decided to make this creature after spending an hour pulling bindweed out of my backyard. Inspired by invasive and/or aggressive vining plants such as poison ivy, kudzu, and bindweed!


Though called a hydra due to its tendency to regenerate from very little plant material and many nodding flower heads, the twining hydra is not related to hydras in the least. Twining hydras are thought to arise from the chaotic energy of the First World, though some theorize that they are a biological deterrent created by a gnomish druid to drive intruders away from sacred groves. Either way, the capacity of the creatures for destruction is unparalleled and their persistence overly robust. Attempts to remove the creatures result in severe allergic reactions from the caustic sap, and attempts to hide are typically foiled by the plant simply tearing down entire walls. Even so, the sap is a useful reagent in alchemical poisons and decoctions when handled carefully, so adventurers may seek out one of these invasive creatures rather than simply defending against its encroachment on farmland or civilization.

Twining Hydra Creature 9

N Huge Plant

Perception +18, lifesense (precise) 30ft (no vision)

Skills Athletics +20 (can't jump or swim), Stealth +18

Str +6 Dex +5 Con +4 Int -5** Wis** +3 Cha -2

AC 27 all-around vision; Fort +21, Ref +18, Will +13

HP 160 regeneration 35 (deactivated by acid or negative, or see Sunlight Dependence below); Immunities visual; Resistances piercing 10, bludgeoning 10; Weaknesses fire 10

Attack of Opportunity

Phototropic ⟳ (primal, healing) Trigger The Twining Hydra is affected by or in the area of a spell with the Light trait; Effect The Twining Hydra Steps towards the light source and regains 40 HP

Speed 20 feet, climb 15 feet

Melee ◆ vine +19[+14/+9] (reach 10ft), Damage 2d8+11 bludgeoning plus Grab

Constrict ◆ 2d8+9 bludgeoning, DC 25

Sap Spray ◆◆ The twining hydra snaps one of its own vines to spray caustic milky sap in a 30-foot cone. Creatures in the area must succeed at a DC 25 Reflex save or be exposed to Irritating Sap.

Irritating Sap (contact poison) Similar to poison ivy, the twining hydra produces an allergic reaction, causing blistering, itching, and pain in affected areas that becomes more severe with repeated exposure. Unlike other afflictions, Irritating Sap can only progress to a stage equal to the number of times a creature has been exposed to it (so if a creature has been exposed two times, it can only progress between Stages 0-2). Saving Throw DC 25 Fortitude; Maximum Duration 3 days; Stage 1 4d6 poison damage and enfeebled 1 (1 day); Stage 2 6d6 poison damage and enfeebled 1 (1 day); Stage 3 8d6 poison damage, enfeebled 1 and drained 1 (1 day); Stage 4 death

Aerial Roots A Twining Hydra ignores the first 5 points of Hardness when damaging an object or structure (including shields and animated objects).

Sunlight Dependence A Twining Hydra does not need to eat, although it does require sunlight to live. Depriving a Twining Hydra of all light for 1 week deactivates its regeneration.

view more: next ›

Thebazilly

joined 1 year ago