Nah, this is inherently scummy behavior.
Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.
Nah, this is inherently scummy behavior.
Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.
Brian David Gilbert has always made cool stuff, but as he spun off from polygon he's created some wild existential videos.
I always recommend Dicecloud. Technically a webapp, but it's super flexible and easy to use.