Spedwell

joined 1 year ago
[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (13 children)

They do little to no anti competitive behaviour, clutching at straws would be that they require you to keep price parity on steam keys (except on sales).

It is very much not clutching at straws to claim that. That policy is a major element of the Wolfire v. Valve case. You can also look at how despite charging a 12% platform fee, Epic Games Store does not sell games 18% cheaper.

It's an abuse of Steam's established market share and consumer habits to coerce publishers into not offering consumers a fair price on other platforms. It very literally stops EGS from competing on price, which is pretty much the only area where Epic can beat out Steam, since Steam otherwise is much more convenient, provides more functionality, and has more community-generated content (i.e. workshop material).

It's hard to say that isn't anti-competitive, especially because such a policy is only effective due to Steam's existing market share.

Epic literally does anti competitive things like exclusivity and taking games they have some stake in off other store fronts or crippling their functionality.

This is a fair complaint against Epic, I agree.

[–] [email protected] -2 points 2 months ago (2 children)

EGS can't compete on features for sure (it really is quite a shit platform), but they would be very competitive if their 12% fee (vs. Steams 30% fee) could be passed to buyers as lower prices. As it stands, Valve's policies essentially strongarms the market to prohibit this (publishers selling on Steam may not have a lower price on a different platform, or the game can be de-listed from Steam). The Wolfire v. Valve case is highly relevent here.

My plea is for you not to get mad at Epic for being shit. We should be accepting of crappy platforms if their fees reflect that (Epic charges 40% what Steam does). Focus your frustration at Valve for preventing the market from fairly allowing you select the quality of the platform you'd like to pay for.

[–] [email protected] 10 points 2 months ago (41 children)

I don't understand this mentality. If we oppose monopolistic sales platforms when it's Amazon, Google Play, or the Apple store why should we turn a blind eye when suddenly we like a particular company.

I'm not contesting that Steam offers the best user experience by a mile (it truly beats Epic and Gog by miles), but that doesn't erase the downsides of having a single entity with a grip on the entire market.

[–] [email protected] 2 points 2 months ago

The current assumption made by these companies is that AI training is fair use, and is therefore legal regardless of license. There are still many ongoing court cases over this, but one case was already resolved in favor or the fair use position.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (1 children)

Empty threats is an interesting concept, but ultimately the market is behaving as if the threats are sincere so whether or not Valve would follow through is irrelevent to whether the presence of a policy is an exhibition of monopolistic power. The need to see an actual example of a game being delisted for violation of the policy is a weirdly high standard of evidence, when the downstream effects of the policy are otherwise so apparent.

I guess we'll have to hope the courts are reasonable on this (if it ever gets out of legal limbo lol).

[–] [email protected] 1 points 2 months ago

They certainly do pocket the difference. But the point is the behavior we see is that what we would see if Steam wasn't enforcing uniform pricing. Publishers would pick some list price on other platforms / their own sites that undercuts Steam and also gives higher margin for themselves.

E.g. a $60 game on Steam with a 30% cut nets you ~$42. If you list the game on for $50 on Epic with a 12% cut, you net $44. The price differential works in favor of the consumer and publisher, and would convince more people to buy on the high-margin platform. A greedy publisher isn't going to keep the $60 price tag, because that just pushes consumers to buy on Steam (which has the most features).

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (3 children)

Adding a link to my other comment: see points 204 and 205 in the filing for where it alleges Steam enforces pricing for non-key sales.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (2 children)

The latter point is a claim in the Wolfire case, and is supposedly a term in the Steam Distribution Agreement which all publishers sign. It's behind an NDA, though.

There is indirect evidence of this in the following: if Steam's cut is 30%, and Epic's is 12%, and a publisher's own site has no platform fee... Why don't we see gradiated pricing across these different services?

It seems like there must be some policy or threat of consequences that keeps a game's price consistent.

[–] [email protected] 21 points 2 months ago

Huh, thanks for the heads up. Section 4 makes it look like they can close-source whenever they want.

I'm just glad FUTO is still letting Immich use the AGPL instead of this, though.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

There is an episode of Tech Won't Save Us (2024-01-25) discussing how weird the podcasting play was for Spotify. There is essentially no way to monetize podcasts at scale, primarily because podcasts do not have the same degree of platform look-in as other media types.

Spotify spent the $100 million (or whatever the number was) to get Rogan exclusive, but for essentially every other podcast you can find a free RSS feed with skippable ads. Also their podcast player just outright sucks :/

[–] [email protected] 6 points 2 months ago

Spin up c/notquitetheonion?

[–] [email protected] 2 points 2 months ago (5 children)

Errrrm... No. Don't get your philosophy from LessWrong.

Here's the part of the LessWrong page that cites Simulacra and Simulation:

Like “agent”, “simulation” is a generic term referring to a deep and inevitable idea: that what we think of as the real can be run virtually on machines, “produced from miniaturized units, from matrices, memory banks and command models - and with these it can be reproduced an indefinite number of times.”

This last quote does indeed come from Simulacra (you can find it in the third paragraph here), but it appears to have been quoted solely because when paired with the definition of simulation put forward by the article:

A simulation is the imitation of the operation of a real-world process or system over time.

it appears that Baudrillard supports the idea that a computer can just simulate any goddamn thing we want it to.

If you are familiar with the actual arguments Baudrillard makes, or simply read the context around that quote, it is obvious that this is misappropriating the text.

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