Solitaire20X6

joined 10 months ago
[–] Solitaire20X6 33 points 3 weeks ago

at first I thought this was "out of context comics" but everybody knows the context

[–] Solitaire20X6 12 points 3 weeks ago* (last edited 3 weeks ago)

this is all I came here for and I'm not ashamed

…well, maybe a little

…Tarnished

Also stop chewin' them cables ya lovable fuzzy Omen! lol I hope the garden hose works

And he looks so happy! "Hey hey, how's it hangin', Tarnished?"

[–] Solitaire20X6 21 points 1 month ago (11 children)

now take into account the massive GOP voter fraud

[–] Solitaire20X6 6 points 1 month ago

God never picks up, call Samus Aran!

[–] Solitaire20X6 4 points 1 month ago

Sam Porter Bridges: well alright

[–] Solitaire20X6 5 points 1 month ago (3 children)

by god if I could have a hundred hotdogs at the ready every day, safe to eat and tasty, I'd do it and so would you

[–] Solitaire20X6 7 points 1 month ago

something something rookie numbers

[–] Solitaire20X6 12 points 2 months ago (3 children)

Not Constantinople?

[–] Solitaire20X6 2 points 2 months ago

Pat Buchanan

[–] Solitaire20X6 4 points 2 months ago

Geez Louise, it's Stalin!

[–] Solitaire20X6 13 points 2 months ago

I was a pro game developer for 19 years, more or less. After my last job ended, I self-published an indie game. To this day, it's not made enough money to trigger a single payout. I failed. So it's fair to take my advice with a grain of salt, if not a whole block. But here's my two cents anyway.

Start by sketching and writing. Think of verbs; games are all about doing things, even if it's just advancing through a conversation. Your protagonist is a cat, so cats run, jump, explore, play. Think of why the protagonist is doing things. Where do the missions come from? And in this case it's hard not to look at Stray. There's almost always something that's come before, even if it's not super high-profile like Stray. Think about what you want to do different.

Art will come from you, if you go it alone and can't or don't want to buy art assets. Blender and GIMP are hard to learn, but free and powerful.

Your engine is almost certainly going to be Unreal, Unity, or Godot. Each has strengths and weaknesses, including the cost of use. You have to factor it all in.

I do think you're right that you'll learn more by making things than doing tutorials, but be aware if you start spinning your wheels on something. You'll benefit from both.

[–] Solitaire20X6 13 points 2 months ago

USE THE FORCE, SEE? nyah

view more: next ›