Ten chiptune formats, two other videogame music formats (.at3 and .mab), WMA, IT, AAC, MP2, and MIDI.
Shihali
Because hard drives aren't getting any bigger lately and I don't want to multiply the size of my videogame music collection by ten?
The preview for this week's episode is mostly Aoshi monologuing, but it's funny rather than insightful. https://www.youtube.com/watch?v=lh0ciz8yWDk
Strawberry doesn't support about a dozen audio formats I use, so until it's got wider support I have to pass.
I think the first anime handled Aoshi's thought process in this episode more clearly. In this one it's as opaque as the manga, even though Aoshi got a little more camera time.
I don't know Lamy pens, and isopropyl alcohol damages some pens. I'd read the care guide before doing that.
Solid. Compared to the old anime, music isn't quite as good, bloodier, more focus on Aoshi.
You are supposed to rinse out the nib and feed periodically. There are several ways to do it, but at least rinse the nib and feed until the water that drips out of the nib isn't obviously colored, soak it in some water for an hour or so to get even more gunk out, then put the nib point down on a paper towel or something to suck even more old ink out, and then give it some time to dry.
You don't need to do as much if you're just refilling it with the same color, but since you're running into trouble might as well rinse it out fairly well.
That just might fix the problem if it's built-up dried ink clogging up the pen.
Seems more promising than last season, but I'm not sure how they plan to get through the entire arc in just 23 episodes at this pace.
That's reassuring. I took staining the cartridge as a sign of things to come.
I forget how long I let the diluted ammonia (about 10% household ammonia, 90% water) sit in the cartridge. I don't think it was overnight.
Chiptune formats for retro videogame music can be very efficient. Just picking two with particularly good music, I have a 21 KB (0.02 MB) file storing 28:30 of music and 4.72 MB of files storing 1:54:48 of music, both at source quality.
The catch is that they are designed exclusively to rip chiptunes from retro videogames as close as the format designers and player coders could manage to the original. So even the oversized ones like the 4.72 MB of files extracted from a 3 MB game are going to be far smaller than a general use format like opus. But you can't encode your own music in the format without going to massive effort to code it like you would an authentic chiptune, and you're unlikely to like the results.