[-] [email protected] 3 points 1 hour ago* (last edited 11 minutes ago)

Seems one of the best versions of the 4 mana return 2 cards slot we've seen.

Maybe that's because it's in tension with GB's forage ability, which wants to exile from the GY instead?

UB threshold rats likes it, once you've got 8 cards in the yard anyway.

Edit: the slot is usually 2B, not 3B. That's why it is stronger.

[-] [email protected] 1 points 1 hour ago

4/2... With trample!

[-] [email protected] 2 points 1 hour ago

Love the convoke style effect in the ability cost. Seems great for go wide decks in limited.

[-] [email protected] 2 points 23 hours ago* (last edited 22 hours ago)

Lots of aquatic creatures get to be Blue because they are inhabitants of the sea. I think it works a so.similar way for Plains.

Edif: I do agree that coyotes don't scream White to me.

[-] [email protected] 5 points 1 day ago

It's at a base a 5/5 flyer for 5 that deals 2 to oppo's face when it comes it. Not bad, very good in limited as a removal check.

[-] [email protected] 10 points 1 day ago

If you think Alien 3 is a worse film than Prometheus, I think your opinion on Alien films is invalid.

[-] [email protected] 10 points 1 day ago

No backsies!

[-] [email protected] 3 points 2 days ago

Gathering = destroy artifact/enchantment 🤷🏾

[-] [email protected] 3 points 2 days ago

Really? I think essence scatter in limited formats has been getting better and better as creatures go up in power. We just saw essence capture be pretty good in OTJ, even if Blue itself wasn't.

And having the option to counter a game redefining non-creature spell is good.

It is a very hard commitment to Blue though.

[-] [email protected] 2 points 2 days ago* (last edited 2 days ago)

I do like the cost for activating costing only 5 rather than 7 or 8.

Decent all round removal for a removal light food deck. Though since BG looks to care most about food, they shouldn't be that removal light most of the time.

Edit: and playing this on turn two doesn't look like where you want to be. Probably a clunker, but has a home in one deck that Sam Black finds that counts on getting them late.

[-] [email protected] 4 points 2 days ago

I'm glad this is uncommon because the strictly worse this from LCI was plenty good enough.

[-] [email protected] 1 points 2 days ago

Decent flavour text that helps build up the world and matches the art without being glib or a Wedon-quip. I love it.

Also, makes all your paying offspring costs replace the card. Not a bad little go wide payoff.

13
submitted 1 month ago by [email protected] to c/[email protected]
8
submitted 2 months ago by [email protected] to c/[email protected]

Jace, the Wallet Sculptor reprint (as a fox) in Bloomburrow Commander.

8
These decks... (lemmynsfw.com)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Anyone manage to win with either of the artifact decks (Token Resistance and Artifact or Fiction)?

The others all seem to go hugely over the top, or just trample over them each time I try to play them.

7
RIP Secret Reach (magic.wizards.com)
submitted 3 months ago by [email protected] to c/[email protected]

New reach effect in arena to make it very obvious.

Secret reach is now instant speed tricks only. =( (Though I've attacked into more than my share of reaching cyclops.)

5
submitted 3 months ago by [email protected] to c/[email protected]

Give me mormir over this degenerate rubbish. -_-

3
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

BBRR 5/5 rare legendary dragon scorpion rogue

Flample (flying, trample).
Sac 3 creatures: put a creature card from your hand onto the battlefield. Activate at sorcery speed, and only once per turn.

Kinda underwhelming, despite the somewhat unique ability. Still, 5/5 flample for 4 is very good.

Edit: totally assumed the card was mythic, that'll teach me to post when I'm tired. This is much more influential in limited then.

7
submitted 3 months ago by [email protected] to c/[email protected]

Uncommon land - desert

T: add C.
3: target creature can't block this turn, activate only as a sorcery.

262
Happy cat (i.redd.it)
submitted 3 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmit.online/post/2523251

He's so silly!

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/completeanarchy by /u/antifa_angel on 2024-03-24 13:56:05.

7
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Haste
When ~ enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot 1R

Finally a plot card that looks like it makes back some of the tempo. Maybe we'll see some more in the days to come.

7
submitted 3 months ago by [email protected] to c/[email protected]

GWU mythic legendary creature - human faerie rogue

Flying, lifelink
Whenever you cast a spell from anywhere except your hand, you may cast a permanent spell with equal or lesser CMC from your hand without paying its mana cost. If you don't you may put a land card from your hand on to the battlefield.

9
submitted 3 months ago by [email protected] to c/[email protected]

3GB mythic Creature - mount
Trample, haste, saddle 1
Whenever ~ deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards and then play upto X land cards from your hand where X is the sacrificed creatures power.

9
submitted 3 months ago by [email protected] to c/[email protected]

Mythic 3BB Human Warlock
ward 2, pay 2 life
Skeletons and zombies you control get +1/+1 and menace.
Whenever you commit a crime, create 2 tapped 2/2 blue-black zombie creature tokens. Triggers only once each turn.

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Semjaza

joined 11 months ago