RebelMage

joined 1 year ago
[–] [email protected] 5 points 1 year ago (1 children)

You can use Ripper's script here to check your modules.

 

I'm a player in an Impossible Landscapes campaign (so no spoilers!), and I've learnt that there's a tarot deck that was made for this. Does anyone know whether you can still get it anywhere, or whether it'll be sold again in the future?

[–] [email protected] 2 points 1 year ago

The Friendly with a touch of the Collector but the collection is just consumables I haven't used because... what if I need them more later?

[–] [email protected] 4 points 1 year ago

For names, I tend to use Behind the Name's random name generator.

[–] [email protected] 5 points 1 year ago (3 children)

I don't use ChatGPT and don't plan to. For me, part of the fun of running games is being creative and doing the work of coming up with stuff myself. I don't have as much of an issue with ChatGPT as with machine generated images, so that's not why I avoid it. I just think the creative work is part of the experience, and us humans can also do that far better than a computer program. ChatGPT can't easily draw on campaign-specific themes and symbolism, can't foreshadow the greater mysteries going on. I mean, it likely can if specifically prompted to, but then you're still doing most of the work myself.

And if I want to randomly generate something... Well, we're all into TTRPG's; that's what dice are for. (Or tarot decks. I have too many of those. They're just so pretty and I keep hoarding them.)

[–] [email protected] 3 points 1 year ago (1 children)

Are percentage-based skills hard to understand? I've played a bunch of BRP stuff (Call of Cthulhu/Delta Green), so it's basically second nature to me.

Though maybe it's because you're mixing d100 and d20 at that point...

[–] [email protected] 0 points 1 year ago (2 children)

Well, I've recently played an adventure called Station S. I'm planning on running an adventure called "Kiss of Blood" soon, once my other D&D campaign is over. (I have two biweekly D&D games I run, and one is nearly done, and once that one's done, I'm planning on switching the other one to weekly, but first I want to run this adventure for that group.)

A friend of mine sent it to me, knowing I'd like it. It's become sort of server meme that I like lesbian vampires, hahaha. I think he'd had the adventure printed, and the print service sometimes sends multiple copies. (If one's a bit flawed, they'll just send it anyway, together with a good print. Otherwise, they'll have to throw it out. I once had a card deck printed and got three decks because of printing flaws.)

I haven't run a lot of Call of Cthulhu; I've mostly played it. (And I'm playing a lot more Delta Green, mostly because I'm in a campaign for that.) The only one I've run has been something called Dissociation, and that was a while ago. It was with people completely new to CoC, and two of them still relatively new to TTRPGs in general. It went really well and they got into it! One character tried to commit suicide. Really good roleplaying.

I should pick up Regency Cthulhu at some point. That's just right up my alley.

[–] [email protected] 3 points 1 year ago

In case you want to play D&D 5E but without supporting WotC while also having more customisation options: Check out Level Up: Advanced 5th Edition. It's also got its own thing for inspiration: during character creation, you pick – other than heritage, background, and culture – a destiny. It's what your character is meant to do, their story, their goals. This destiny gives you another means of gaining inspiration (things tied to your destiny) and a unique way to spend inspiration. (Also, you gain a special destiny feat when you accomplish a big thing related to your destiny!)